Shotgunner's Momentum - A Shotgun Cert Rework

⭐ — (5 endorsements) 📥 390 downloads 📌 v1 📅 6/12/2026
🟡 Updated this year

By LiaIsShy · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/12/2026 📅 Created: 6/12/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • ✅ Updated 1 day after the latest game patch — actively maintained
  • 🏆 #366 of 468 Gameplay mods in this game by downloads

📋 About This Mod

Reworks the Shotgun Certification perk to promote a more aggressive and fast-paced gameplay style for shotgun weapons.

Description

I've reworked the Shotgun Cert to focus more around constant movement and getting up close and personal to prescribe buffs to the player. This is also an attempt to make shotguns have a playstyle that favors aggression and speed.

Main features

Following Shotgun cert ranks and effects -

  • []Rank 1 - Shotguns do 15% more damage. Damage taken is reduced by 10% while sprinting.[/]

    []

    Rank 2

    - Hip-fire Accuracy while moving is increased by 20%. Kills increase reload speed by 25% for 15 seconds.[/]

    []

    Rank 3

    - Hip-fire shots at a target within 10m have 15% bonus critical chance. Kills now also increase crit damage by 20% for 15 seconds.[/]

    []

    Rank 4

    - Hip-fire shots at a target within 6m have 20% armor penetration, and gives you a 15% movespeed buff for 15 seconds. Kills now also add an additional 10% movespeed. Damage resistance now only requires movement. [/]

The general idea of these changes was to engender a play style that involves being constantly mobile, aggressive, and have a more interesting way to increase damage dealt rather than just damage percentage increases. Both kills and shotgun hits give their own buffs to the player. That way, even if you aren't close enough to get the major damage buffs, you still get other bonuses for kills to help you be able to get the major damage buffs.

Hip fire shots were prioritized so as to keep up the speed and close range rather than slow down for ADS. Of course, you can still ADS when you need to, but a shotgun won't be as effective.

Challenges were changed to be more related to "training" for the next rank and its effects. Numbers are kept pretty low compared to base game's requirements. They also even have their own names!

Some technical notes about about the effects gained

  • []Crit chance bonus is an additional +15% and not a multiplicative one.[/]

    []6m Movement speed buff and kill movement speed buff stack.[/]

    []Like other buffs in the game the buff duration(s) will not be refreshed on hit or on kill.[/]

    []Damage resistance while sprinting/moving is a general buff to damage resistance and not dependent on damage type.[/]

Playtesting notes

This mod was playtested while having the Royal Galaxy suite; with Starvival's Survival damage multiplier (set to 1. 5x); vanilla gameplay setting of player damage set to hard. Some testing was done with Vanilla scaling and damage was generally good even with just the shotgun perk damage bo

📊 Mod Details

Game
Starfield Mods
Author
LiaIsShy
Version
1
Downloads
390
Endorsements
5
Category
Gameplay
Created
6/12/2026
Updated
6/12/2026

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