Royal Weapon Balance Fixes Vanilla Weapon And Combat Overhaul

⭐ ⭐ (239 endorsements) 📥 24,169 downloads 📌 v3.2 📅 12/29/2023
🟠 Updated over a year ago

By JaeDL - Starborn Royalty Knights · Weapons

⬇ Download Mod Source: Nexus Mods 📅 Updated: 10/13/2024 📅 Created: 12/29/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate
  • 🏆 #97 of 228 Weapons mods in this game by downloads

📋 About This Mod

💢 The damage values in this mod are much closer to vanilla than other weapon rebalances posted on Nexus, while still making the changes necessary to allow all weapons to be viable.

I have also maintained any unique flavor that Bethesda intended; for example, the Drumbeat has a really powerful burst-fire multiplier. I have maintained that.

While all guns should be viable in Royal Weapon Balance, they are not monstrously different from vanilla, nor have they lost their unique bonuses and flavor.💥

This is used as the baseline for Royal Combat Overhaul and Royal Galaxy, which take things in a less Vanilla direction.

Royal Weapon Balance:

A Simple Balancing Pass of the Weapons in the Game for both the player and NPC. Version 1. 0 consists only of buffs. I'll keep any nerfs to an optional file.

Full automatic and burst-fire play-styles are now strong (but not overpowered in the way that setting them to deal the same damage as semi-auto does).

Weaker weapons like a full-auto Grendel or Equinox are now strong, but the strongest, borderline exploitable weapons in Vanilla have not been buffed at all.

***

A common critique of this game is bullet sponges and wishing that enemies were more threatening. This helps make most enemies more threatening while buffing your damage when using guns that are weak in Vanilla.

The vanilla multiplier for full auto is 70% less damage than semi-auto, which makes them borderline useless.

Weapon changes affect NPCs and player, so this took extensive playtesting. Enemies using full auto weapons will be significantly more of a threat.

In early versions of playtesting, this + PEAK made NPCs too powerful since so many enemies use the weaker weapons buffed by this mod and full auto, but I got it working all together. =)

If you don't want a difficulty increase, you might want to try PEAK's casual accuracy mode.

Stat Changes (Approximate Values):Fully automatic damage:

Vanilla 0. 3x --> Now varies from 0. 6ish, with some up to 0. 8x due to tiny magazines and other balancing elements.

Burst fire damage: Vanilla 0. 4xish --> Now buffed to 0. 75xish

These are hand-tweaked per weapon and playtested. I started with logical values like 1. 25x stronger, 1. 5x stronger, but then tweaked based on playtesting.

🤖 AI-enhanced — based on mod data

A Starfield weapon balance overhaul that makes all weapons viable, adds missing tiers, and makes full-auto and burst-fire weapons competitive while staying close to Vanilla+ balance. With 239 endorsements and 24,169 downloads, it's a community-tested fix for the game's unbalanced automatic rifles.

✨ Key Features

Makes all weapons viable, including previously underpowered automatic rifles
Adds missing weapon tiers to the game
Brings full-auto and burst-fire weapons up to competitive standards
Maintains a Vanilla+ balance philosophy, avoiding drastic changes

📊 Pros & Cons

✅ Pros

  • Solid community backing with 239 endorsements and over 24k downloads
  • Fixes a real pain point—auto rifles are trash in vanilla, and this makes them usable
  • Stays close to Vanilla+ so you don't have to relearn the whole combat system

⚠️ Cons

  • Description cuts off mid-sentence, so you're flying blind on exact changes until you try it
  • Last updated October 2024—might not be patched for the latest Starfield updates, so watch for conflicts
  • No explicit list of which weapons or tiers are affected, so you'll need to test in-game
🎯 Is This For You?
For Starfield players who love the base combat but hate how auto rifles feel like pea-shooters. If you want a balance pass that respects the original design without turning everything into a bullet sponge, this is your mod. Skip if you're after a total combat overhaul with new mechanics—this is a fix, not a rework.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a balance mod, load it after other weapon mods to ensure its changes take priority.
  • If you're on PC, check if the mod requires the Starfield Script Extender (SFSE) for full functionality—though not listed, many balance mods do.
  • Test with a save before a big fight to see if the new auto rifle damage feels right for your playstyle.

📊 Mod Details

Game
Starfield Mods
Author
JaeDL - Starborn Royalty Knights
Version
3.2
Downloads
24,169
Endorsements
239
Category
Weapons
Created
12/29/2023
Updated
10/13/2024

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

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