Royal Unique Human and Robot NPCs And Factions - Leveled Diversified Scaled Including Children and S
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #40 of 44 Animations mods in this game by downloads
📋 About This Mod
Customized human NPCs that are faster, level with the player, and have additional body type and height diversity. Tweaked named story boss enemies as well as generic bosses. Each faction individually tweaked, with Spacers as the weakest.
Royal Unique Human and Robot NPCs- Leveled, Improved, Diversified, Scaled
A big criticism of leveled worlds is that everything feels the same to fight.
This mod aims to avert that by ensuring that factions and individual enemies within groups are unique. Enemies have different stats, body types, heights, and most importantly, speeds. Spacers are generally the weakest, with House Va'Ruun being the strongest-- outside Starborn.
I worked hard to make Royal Aliens look and feel distinct, but in the end, most of our time is spent fighting humans.
To be clear, I never really intended this mod as a major difficulty or "hardcore" mods. I just wanted to create leveled lists that created the experience that would feel most enjoyable and at home for players who had enjoyed past Bethesda games (like myself). That does have the side effect of increasing difficulty a bunch, but mostly because I think Vanilla was way undertuned.
Depending on your level, some enemies should spawn around the same as in vanilla. The scaling grows harsher at higher levels, where you have more tools to deal with the enemies. (a 0. 8x multiplayer at level 50 might be a 1. 2x multiplier at level 100).
To create a strong sense of variety, this mod uses a ton of hand-crafted diversity for enemies. A recruit might spawn at only 0. 7x, whereas a Va'Ruun boss or Starborn might spawn at 1. 25x.
A hyped up Story Boss that died in one bullet in Vanilla will now take at least a few. Very often, these changes will be invisible because it will feel "right" compared to vanilla which felt like something was a little off with how quickly certain enemies died.
Headshot damage increased from previous versions to 2. 5x from Vanilla 2. 0x. This helps reduce "health sponges" and also makes enemies a bit more threatening, since you count as a human and their hits to your head will do more. Load any other headshot mods after this one-- this seemed like a nice baseline change to balance out combat.
With size scaling, I have been meticulously careful over months now to ensure no issues.
Robots will not scale large enough for their heads to pop out of pods.
Robot model S enemies (depending on the location/faction) will sometimes be slightly smaller to improve their pathing/clipping on Terrain, so they can actually reach you.
Every NPC touched has some size variety-- even if it's absolutely tiny, like for turrets-- to help subconsciously make your brain feel like this is a lived-in, diverse world.
This mod now includes diverse appearances for children thanks to the outstanding work and open permissions of Funhammy. Skintones for Children is not required, but will fu
📊 Mod Details
- Game
- Starfield Mods
- Author
- JaeDL - Starborn Royalty Knights
- Version
- 3.1
- Downloads
- 7,948
- Endorsements
- 265
- Category
- Animations
- Created
- 12/15/2023
- Updated
- 7/7/2024
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