Rebalanced Armor Legendaries
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 64 Space Suits mods in this game by downloads
📋 About This Mod
Finally done did it. Rebalances armor legendary effects, more overhauls them. Enables real build crafting.
I wanted to follow a similar pattern as I did with Rebalance Weapon Legendaries but I literally had to build this shit from the ground up at one point to just wipe the slate clean, which is why it is called V2. I DID end up making it work though, and I wanted to enable build crafting and player power fantasy encouragement. I had some ideas of Jango Fett, Ninjas, Starship Veterans, the MW2 and 3 juggernauts, the classic MWs not the shitty new ones, Space Cowboys, the Terminator and Din Jarin's armor. I thought "what could these correlate into the game as that isn't totally fucking cracked?
I made a whole new damage reduction system that you need to be aware of, how to "read" the mod descriptions correctly and what to be aware of when buildcrafting. If it says "take -(%) less", this mathematically does not make sense, but to english speakers this makes total sense, this means you take a FLAT % less incoming damage from that type of damage, if there is no damage type or condition specified, you just take a FLAT % less damage just for fucking existing, you're paid to exist, you don't need to do anything, like the Kardashians. If it says "take -50% less damage from energy sources" for example, you take half damage from energy damage, energy damage not including EM, this effect would reduce damage from the solstice or the equinox for example. There is also other unused assets in _vTZvCore that will be added into my other mod Legendary Legendaries. These assets include things like taking less damage while in water, blocking, from human enemies only, etc. They just had no place in this mod.
This mod absolutely has some OP effects, this is intentional. They way starfield's damage reduction effect scales is multiplicative, so you need to know that. You will NEVER reach 100% damage reduction unless specified by 1 specific ability. You can take -100% less damage from one ability, but you cannot ever take -100% damage from 2 abilities of -50% + -50%. These two added together =/= -100%, they scale like Destiny 2, -50% + -50% = -75% since you are halving the half. They are not additive, thank god. To combat this, I have stacked different effects all reducing damage by different amounts scaling the same damages, this was not a feature in the game and no d
📊 Mod Details
- Game
- Starfield Mods
- Author
- vTemporalZEROv
- Version
- v1.5
- Downloads
- 586
- Endorsements
- 21
- Category
- Space Suits
- Created
- 11/26/2023
- Updated
- 12/3/2023
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