NPC Routines Expanded - Robot Vendors

⭐ ⭐⭐ (1,210 endorsements) 📥 274,917 downloads 📌 v2.3 📅 10/19/2024
🟡 Updated this year

By FlippingEggs · Locations

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/25/2026 📅 Created: 10/19/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • ✅ Updated 13 days after the latest game patch — actively maintained
  • 🏆 #3 of 65 Locations mods in this game by downloads

📋 About This Mod

Uninstalling from a save file is not recommended or supported unless you are starting a NG+. See the articles section for the reason why.

Broad Overview

While there are a decent number of NPCs in vanilla who have had daily schedules since day 1 of Starfield's launch, many of them do not have schedules, especially vendor NPCs.

80 named characters now have daily schedules

12 unnamed characters now have daily schedules

28 new robots work in various stores, so you can buy stuff when the store owner isn't there (Styx included)

114 data slates added to various store countertops and NPCs' personal spaces. Some of these slates are simple notifications of business hours, while others offer you a window into the lives of characters and where you can find them when they aren't working.

3 of these data slates are Easter eggs for The Expanse

All of this is spread across New Atlantis, Cydonia, Akila City, Neon, Gagarin, HopeTown, Paradiso, the Red Mile, New Homestead, Dazra, The Den, and The Key.

All robot vendors are voiced with recycled and spliced vanilla robot dialogue, with a few cut voice lines incorporated. No AI is used.

Specific Details

NPC routines are controlled by custom AI packages that I made from scratch and thoroughly tested in-game. They will physically walk from their store to various locations, and back. All schedules and store hours are based on a planet's local time. The business directories for the New Atlantis and Akila information kiosks have been updated to show businesses that have hours and/or robots.

I have been very careful not to interfere with vanilla quest progression. Before adding a schedule to an NPC, I looked up every single dialogue scene they were involved in. If someone was required to be in an exact location for a scene, I have either not touched them, or added conditions to ensure their custom packages will not run until the scene is done.

If you find a shopkeeper while they're away from their store, or sleeping, their normal dialogue tree will not be available and you won't be able to trade with them. There are a couple of exceptions to this, mainly quest dialogue. If you have to talk to someone to advance or turn in a quest, you will still be able to do that. I have tested this, and you can see examples in the screenshot section.

All robots working in stores are linked to the exact same vendor inventory as their human counterparts, so you won't miss out on anything by buying from them. There are no conflicts with mods that add items to vendors. If you Enhance yourself via a robot, the cost is the same as doing it through a human. If you have any mods that change the cost of Enhance, they will still b

🤖 AI-enhanced — based on mod data

Adds daily routines to 80 named and 12 unnamed NPCs across major cities, giving stores business hours and robot night shifts. A quality-of-life immersion mod for players who want more living, breathing settlements.

✨ Key Features

Adds daily routines to 80 named NPCs and 12 unnamed NPCs who lacked schedules in vanilla.
Introduces business hours for many stores, with robots working the night shift.
Covers major cities and settlements, expanding NPC behavior without new quests or dialogue.

📊 Pros & Cons

✅ Pros

  • Huge community trust: 1,210 endorsements and 274,917 downloads—clearly a must-have for immersion fans.
  • Adds life to otherwise static NPCs, making cities feel alive with schedules and night-shift robots.
  • Lightweight concept: no new quests or dialogue, just routine tweaks that fit seamlessly into the game.

⚠️ Cons

  • Last updated June 2026, but no confirmation it works with the latest game version or other mods.
  • Only affects NPC routines; if you're looking for new content or quests, this won't satisfy that itch.
🎯 Is This For You?
For players who love immersive roleplaying and want settlements to feel alive with daily schedules. If you're a modder or lore enthusiast who notices static NPCs, this is a must-have. Skip if you prefer gameplay overhauls or new quests—this is purely a routine expansion.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod adds routines, check if any of your other mods alter NPC schedules—conflicts could cause NPCs to stand around.
  • If you use a mod manager, install this as a separate mod to easily disable it if you encounter issues.
  • Visit a few stores at night to see the robot vendors in action—it's the mod's signature feature.

📊 Mod Details

Game
Starfield Mods
Author
FlippingEggs
Version
2.3
Downloads
274,917
Endorsements
1,210
Category
Locations
Created
10/19/2024
Updated
6/25/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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