Higher Amounts in Supply Missions
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.0% endorsement rate
- 🏆 #426 of 531 Gameplay mods in this game by downloads
📋 About This Mod
* Added optional version that also increases the reward amount for Cargo and Passenger missions by 1,000 Credits.
The .esm has same file name so you can switch between them easily and you can only use one or the other...
The supply missions pick a random quantity of resources.
This mod changes the Min / Max range for all of the possible resources required.
The price per unit has NOT been changed so I don't consider this a "Cheat".
Example: Silver
Vanilla game: Min: 160, Max 290, for a reward between 2000 and 3625 credits.
Modded: Min 320, Max 2000, for a reward between 4000 and 25,000 credits.
The Minimum amounts have been adjusted so the reward will be around 4000 to 5000 credits.
The Maximum amounts can generate 10,000 or higher. Manufactured resources can generate a lot of credits now.
It will of course take longer to extract or manufacture the resources and will tie up your cargo links.
This mod also changes a setting that makes it more likely that there will be 2 missions on the mission board: MB_AdditionalMissionsChance_Supply
I changed it from 25% to 60%. It seems to work.
>>>> HIGHLY RECOMMENDED: Use my other mod called "Supply Mission Fix"
>>>> It fixes all of the bugs and they run perfectly now.
This is a small master file.
You should be able to add or remove this mod at any time without issues.
There are no added records. It only changes some values in existing records.
The records edited are: "MissionMarkerSupplyNeed001" through 109
The actor value "Resource... " holds the Minimum qyt.
The actor value MissionAmountMax holds the maximum.
I tried looking at a way to increase the number of supply missions on the mission boards but I believe it is locked at a maximum of 2 for good reason.
The missions themselves are created when the player gets in proximity of the cargo link activators that you see around the landing pads and in Civilian Outposts.
There are only 2 of them in most places. Some places have 3 but I think one is disabled. Some are broken, like one in Hopetown.
Fast Lanes:
No changes to this mod are required after the Fast Lanes update.
This mod increases the quantities requested in 'Supply Planet With Resource' missions on mission boards, leading to better rewards. It's a simple gameplay tweak for players who want more challenging and rewarding supply runs. With 98 endorsements and recent updates, it's a niche but functional addition.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Simple and focused—does exactly what it says without bloat
- Recent update (Feb 2026) means it's likely compatible with current game version
- Decent community support with 98 endorsements and 10k downloads
⚠️ Cons
- Only affects one mission type, so impact is limited
- No detailed instructions or compatibility notes from the author
- May unbalance economy if you rely on supply missions for early game cash
For players who find supply missions too easy and want better payouts for their effort. If you're a completionist or trader-focused player, this adds a bit more challenge and reward. Skip if you prefer vanilla balance or don't use mission boards.
💡 Beginner Tips
- Check if your game version matches the mod's last update (Feb 2026) to avoid issues.
- If you use other gameplay mods, test this one in a separate save to see if it conflicts.
- Remember that higher quantities mean you'll need more resources—plan your supply runs accordingly.
📊 Mod Details
- Game
- Starfield Mods
- Author
- eabel303
- Version
- 1.0
- Downloads
- 10,271
- Endorsements
- 98
- Category
- Gameplay
- Created
- 4/15/2025
- Updated
- 2/8/2026
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