Flashy(JoeR) - Sometimes They Leave

⭐ — (57 endorsements) 📥 11,952 downloads 📌 v1.03 📅 4/21/2026
🟡 Updated this year

By FlashyJoer · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/6/2026 📅 Created: 4/21/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #396 of 531 Gameplay mods in this game by downloads

📋 About This Mod

Starfield Stories Vol. 1 - Sometimes, They Leave

Do you remember your first time reaching the Unity, talking to yourself, seeing representation of some of your major achievements? Pretty cool moment, to be sure. And then taking those wondrous steps forwards, urging yourself through the Unity, wondering if everyone on your ship was making the same move, heading to their own Universe.

Except, that illusion of wonder got shattered the very first time you decided to turn around and go back to your current Universe and found everyone still there, citing they weren't ready to go yet. Every single one of them. Every single time. As a narrative thread, I could suspend disbelief on the prime universe. But in every single subsequent one? Where any and every variation could be at play? No...

This mod changes that. Now... sometimes, they leave.

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How It Works:

This is very much a "fire and forget" type of mod. It sits latent in your load order until you hit MQ305, entered the Unity interior cell, and start talking to your other self. At that time, it does some script magic to determine who among your active crew on your ship, if anyone, decides to go through the Unity.

This is NOT just a "text message" to give you some head canon variability, to have some conclusion to your current universe's narrative! If you opt to back out of the Unity and return to your ship after talking to yourself, you will very much find those crew members are no longer available (until your next Universe).

For clarity, to keep it small in script size and resource requirement, the mod will only handle a maximum of three crew members to go through Unity.

The mod will only fire once per Universe. If you go to Unity and noone else goes through, thats it. If you have some that do go through, but you decide not to at that time, upon your return, this mod will not fire again. If will require reset through NG+ to continue to do what it does.

Seriously, aside from maybe closing off the remaining Constellation member's personal quests, you won't notice the missing crew.

As I said, its largely a mod for RP purposes, to add some actual variability to the whole scenario.

So, who can leave?

Aside from the remaining members of Constellation, all of the base game and DLC named crew members are valid options, with the exception of the Adoring Fan - I mean, do we REALLY want to subject TWO of him to a single Universe? That would be unconscionable! 🤣

What About Mod-Added Companions / Crew?

Mod added companions will not be affected by this, out of the box. But they cou

🤖 AI-enhanced — based on mod data

A small gameplay mod for Starfield that makes NPC crew members occasionally choose to enter the Unity, closing a narrative gap. With 57 endorsements and nearly 12,000 downloads, it's a niche but popular fix for players who want more logical crew behavior.

✨ Key Features

Adds a chance for NPC crew members to enter the Unity, addressing the narrative inconsistency.
Lightweight gameplay tweak that integrates with existing crew mechanics.

📊 Pros & Cons

✅ Pros

  • Fills a real narrative hole that bothered many players.
  • Decent download count (11,952) shows it's got a following.
  • Simple concept—no bloat, just a targeted fix.

⚠️ Cons

  • Only 57 endorsements—small niche mod, might not be widely tested.
  • Last updated May 2026—could break with future patches.
🎯 Is This For You?
For Starfield players who care about lore consistency and want their crew to act like they have free will. Skip if you're fine with the vanilla 'everyone stays' logic or want bigger gameplay overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have mod support enabled in Starfield (via the in-game mod menu or a mod manager).
  • If you're using other crew behavior mods, test this one in a separate save to avoid conflicts.
  • Check the mod's page for any updates after game patches—Starfield updates can break mods.

📊 Mod Details

Game
Starfield Mods
Author
FlashyJoer
Version
1.03
Downloads
11,952
Endorsements
57
Category
Gameplay
Created
4/21/2026
Updated
5/6/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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