Dynamic Repair Bill - A ship repair cost modifier

⭐ ⭐ (243 endorsements) 📥 36,609 downloads 📌 v3.0.0 📅 9/30/2024
🟡 Updated this year

By SamanthaSays · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/8/2026 📅 Created: 9/30/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #209 of 531 Gameplay mods in this game by downloads

📋 About This Mod

My ship just has a few dents in it. How come I have to pay the same as the guy whose front fell off?!Dynamic Repair Bill changes the cost of ship repairs based on how damaged your ship is. Every time your ship lands or docks, its hull integrity is assessed and a new cost to repair is calculated based on your settings. You can choose how the repair costs are calculated and apply a multiplier to increase or decrease the economic difficulty.

Requires a new game or new game+ to activate.

The Changes

In the Options menu you will find two new settings to customise your experience:

  • []Ship Repair Calculation: Sets how ship repair costs are calculated.[/]

    []Ship Repair Multiplier: Sets the repair cost multiplier.[/]

The Ship Repair Calculation has three options. Fixed Value, Percentage, and Point Based.

Fixed Value is the default game behaviour, a static repair cost of 1,000 Credits.

Percentage reduces the base repair cost depending on your ship's remaining hull integrity. A fully damaged ship will cost 1,000 Credits to repair, while a ship only half damaged will cost 500 Credits to repair.

Point Based increases repair costs per hull point repaired, making beefier ships more expensive to maintain. Repairing 300 hull damage will cost 900 Credits, while repairing 1,000 hull damage will cost 3,000 Credits.

These repair costs can be further modified by the Ship Repair Multiplier setting.

The lowest cost to repair your ship is 100 Credits. The technicians aren't going to buff out some dents for a measly 5 Credits.

The Ship Repair Multiplier is an overall multiplier to the final calculated cost to suit your preferred economy difficulty. This defaults to 1x but can be set as low as 0. 5x and as high as 10x.

The Details

Dynamic Repair Bill triggers when the Options menu is changed, when landing your ship, and when docking.

Ship Repair Calculation:

  • []Fixed Value = 1,000 Multiplier[/]

    []Percentage = ( 1,000 - ( ( Remaining Hull 1,000 ) / Max Hull ) ) Multiplier[/]

    []Point Based = ( ( Max Hull - Remaining Hull ) 3 ) Multiplier[/]

Ship Repair Multiplier options:

  • []x0. 5[/]

    []x1[/]

    []x2[/]

    []x3[/]

    []x5[/]

    The Plugin

    This mod is a Small Master and edits the ShipServicesRepairCost global.

    See Also

    Dynamic Medical Bill — A doctor heal cost modifier.

    Mirror

    Also available on Bethesda at:

    https://creations.bethesda.net/en/starfield/details/5199d59d-8da1-45ea-84ff-3abcfa5d66ff/Dynamic_Repair_Bill

🤖 AI-enhanced — based on mod data

Dynamic Repair Bill is a gameplay mod that adjusts ship repair costs based on the extent of damage. With 243 endorsements and over 36,000 downloads, it's a popular quality-of-life tweak for players who want more realistic or challenging repair economics. Last updated in April 2026, it remains current.

✨ Key Features

Dynamically changes ship repair costs based on damage severity.
Provides a more realistic or challenging economic system for ship maintenance.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 243 endorsements and over 36k downloads.
  • Simple concept that adds depth to ship management without overhauling the game.
  • Recently updated (April 2026), so likely compatible with current game versions.

⚠️ Cons

  • May require testing to see how cost scaling feels in your playthrough.
  • Potential balance issues if you're not looking for a repair cost challenge.
🎯 Is This For You?
For players who want a more dynamic economy in ship repair, especially those who find flat repair costs too forgiving or too punishing. If you enjoy tweaking gameplay mechanics for realism or added difficulty, this mod is for you. Skip if you prefer simple, static repair costs.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if the mod requires a mod manager or manual installation—if manual, just drop the files into the appropriate folder.
  • Start a new save or test on a heavily damaged ship to see the cost difference immediately.
  • If you find the costs too steep, look for config options or compatibility patches that might let you adjust the scaling.

📊 Mod Details

Game
Starfield Mods
Author
SamanthaSays
Version
3.0.0
Downloads
36,609
Endorsements
243
Category
Gameplay
Created
9/30/2024
Updated
4/8/2026

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