Domesticate All Flora and Fauna
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #45 of 106 Outposts mods in this game by downloads
📋 About This Mod
This mod addresses one of the more nerve-wracking features of outpost production: finding animals that you can domesticate in the locations you need to reduce the complexity and frustration in operating multiple cargo links and outposts. This mod will solve this problem by making every plant and animal domesticable. Although there are a number of mods that permit you to domesticate any plant and improve your scanning I have not found a stand-alone mod that will extend those features to animals as well.
This mod takes a comprehensive approach and will permit you to domesticate any plant and any animal. It also reduces the number of scans necessary to one as well as extends the range of the scanner. The mod simply adds the domesticate keyword to all of the plant and animal records. It does not change any other asset of the game so should be safe to remove if you want to go back to the fun of chasing after the animals and finding the plants.
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If you just want to be able to scan animals for production use my other mod "Domesticate All Fauna".
https://www.nexusmods.com/starfield/mods/12730
The mod is also on Creations.
https://creations.bethesda.net/en/starfield/details/a1607142-80a4-4375-90b4-c78cb8548b7d/Domesticate_All_Flora_and_Fauna
If you enjoy my mods and want to support my work, you can buy me a coffee at: buymeacoffee.com/willny4
This Starfield mod lets you domesticate any scanned plant or animal, enabling resource harvesting via Animal Husbandry Facilities and Greenhouses at outposts. It also reduces the number of something (description cut off). With 95 endorsements and 27,008 downloads, it's a niche but popular outpost utility.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download-to-endorsement ratio (27k downloads, 95 endorsements) suggests it's used widely even if not heavily endorsed.
- Fills a real gap for outpost builders who want full control over resource production.
- Simple concept that directly expands outpost gameplay without overhauling other systems.
⚠️ Cons
- Description is cut off, so the full feature list is unclear—you'll have to check the mod page for details.
- Only 95 endorsements means it's not a community favorite, so expect potential bugs or lack of polish.
- Last updated in February 2025—if the game has had patches since, compatibility could be an issue.
For Starfield outpost enthusiasts who want to turn any planet's flora and fauna into resource farms. If you're tired of limited domestication options and want full freedom, this is for you. Skip if you're not into outpost building or prefer vanilla restrictions.
💡 Beginner Tips
- Make sure you have the necessary outpost skills (like Botany or Zoology) to scan and domesticate creatures.
- Place Animal Husbandry Facilities and Greenhouses near the resource nodes you want to harvest for efficiency.
- Check the mod's comments section for any known issues with specific planets or creatures.
📊 Mod Details
- Game
- Starfield Mods
- Author
- Willny4
- Version
- 1.0.0
- Downloads
- 27,008
- Endorsements
- 95
- Category
- Outposts
- Created
- 12/15/2024
- Updated
- 2/22/2025
🔧 How to Install Starfield Mods
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