Dealmaker - Better Prices And Social Perks
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #46 of 80 Perks and Skills mods in this game by downloads
📋 About This Mod
Buffs Commerce, Negotiation and Deception and rebalances sell prices
What does it do???
Doubles sell base price - from 12. 5% to 25%
Buffs Commerce skill perks from 10%/15%/20%/25% to 20%/40%/70%/100%
Adds new effects to the Negotiation and Deception skill perks. They now give 5%/10%/15%/20% increased sales prices for the ranks 1-4 and at rank 4 both grant another 2% buy price reduction respectively.
What does all of this mean? What do I get out of this?
This means that, once you get all 3 skills maxed out at rank 4 and the first issue of Kryx legacy (a magazine that you can find and awards you with another 2% buy/sell price buff), you will effectively sell items at almost the same price you can buy them. The actual numbers are 73,44% sell price and 75,30% buy price (percentage in relation to base item value). This means it does not make it possible to "print money" out of thin air. But it should now reflect your savvy business skills that rival those of megacorps negotiators.
I uploaded some images of a Novalight as an example for the new prices.
AND YES, THIS DOES WORK WITH ALL SHIP PRICES AS WELL!
With this you can now sell captured ships for a nice lump sum - if you got the perks ^^
DISCLAIMER SECTION
Why make this? Aren't there other mods already who do this? Isn't this a bit much? If I want to be rich easy, couldn't I just install another mod that gives me a lot of credits instantly?
All good questions.
The reason why I decided to do my own take on the "increased sale pricing"-mods is because I wanted it to be good and feel really strong overall while retaining a semblance of balancing and progression.
First. I increased the base price of items by 100% because I was always reaaaaaaaally annoyed how people in Starfield clearly have no perception of actual value. It might be the future and office supplies might not be worth much, but cmon, not even a THIRD of an items value when you can still use it just fine with minimal wear? That always felt insanely immersion breaking, especially for weapons and armor, both expensive and with suits very high tech items you would want to AT LEAST recycle/gut for spare parts. So now, you get a quarter of the value baseline instead of just an eighth.
Second. With this mod, if you invest heavily into the social skill perks (foregoing other perks related to combat or exploration), you will get rewarded appropriately. I realize this might not be "balanced" once you get all the perks, but I think that is less of a problem. A player will need a minimum level of 12 (if you have Commerce rank 1 as one of your starting perks) to have gained all of the bonuses. Even with bonus XP from high difficulty settings this will take a few hours (in my estimation at least 6-7, if not more) of questing and combat in normal gameplay (I say normal becaus
📊 Mod Details
- Game
- Starfield Mods
- Author
- LazySkyrimPlayer
- Version
- 0.1
- Downloads
- 506
- Endorsements
- 18
- Category
- Perks and Skills
- Created
- 6/16/2024
- Updated
- 6/16/2024
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