Dead Ships Can't Grav Jump
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #188 of 468 Gameplay mods in this game by downloads
📋 About This Mod
Adjusts random encounters to prevent grav jumping from ships that get destroyed. Also makes some essential and "ghost" (invulnerable) ships killable.
This mod edits the following random event quests:
-
[]SE_FAB25 (Lemonade Stand)
[
]SE_Player_AC01 (Lost In Space)[]SE_Player_AC04 (Prank Caller)
[]SE_Player_FAB04 (Mrs. Whitmore Class Fieldtrip)
[]SE_Player_FAB24 (Universal Pilgrims)
[]SE_Player_ZW09 (Hailing Encounter - Extended Warranty)
...to randomize a wait time and try to grav jump if systems are still online.
This doesn't appear to be a bug as much as it was a design choice. I disagree, so here we are :) Not all quests are designed this way, some won't try to jump when you attack, but possibly when you refuse hail, which likely doesn't need to be edited.
📊 Mod Details
- Game
- Starfield Mods
- Author
- Korodic
- Version
- 1.0
- Downloads
- 660
- Endorsements
- 47
- Category
- Gameplay
- Created
- 11/28/2023
- Updated
- 11/28/2023
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