Cargo Reconsidered

⭐ ⭐ (121 endorsements) 📥 65,730 downloads 📌 v1 📅 10/16/2025
🟡 Updated this year

By E-Claire · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/20/2026 📅 Created: 10/16/2025
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #16 of 44 Utilities mods in this game by downloads

📋 About This Mod

VERSION 2: I've "re-reconsidered" cargo halls, and increased both their capacity and their mass. Cargo modules are still a more efficient way to add cargo capacity to your ships, of course, but cargo halls are now more robust, and you'll no longer have to wonder why a ship like the Frontier can carry more cargo in its "nooks and crannies" than a large, dedicated cargo hall can hold.

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One of my frustrations as a packrat has always been my ship's cargo capacity. In vanilla Starfield, it's nearly impossible to design a ship with what I would consider a reasonable cargo capacity without seriously crippling its speed and maneuverability. And while there are many mods already available to adjust ship cargo capacity, none of them adjust everything I think should be adjusted, and most of them make adjustments in ways that aren't consistent with each other. So I decided to take matters into my own hands.

"Cargo Reconsidered" does three things:

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(1) Cockpit cargo capacities are increased. The way I see it, the cargo capacity of a cockpit or bridge represents an estimate of the "nooks and crannies" cargo capacity of a ship as a whole, rather than storage that's literally in the cockpit itself. And let's be serious: Even without dedicated cargo halls or modules, any spaceship ought to be able to carry more cargo than a couple of people can fit in their backpacks. And so this mod increases all cockpit cargo capacities by a factor of ten, meaning that ships without any cargo-specific habs or mods will still be able to carry anywhere from 2000 to 3800 cargo weight.

(2) Cargo modules now have lower mass and higher capacity. Have you ever compared cargo module masses to engine masses? Even the tiniest cargo modules have half the mass of a small spaceship engine (while barely holding more than a character can carry unencumbered), and the largest cargo modules are as massive as engines that are more than twice their size. Maybe it's just me, but that seems ridiculous. So all cargo modules have had their masses reduced to a quarter of the vanilla values. This means that cargo modules are now, at worst, about as massive as smaller spaceship engines. They're still more massive than many other spaceship habs, though, so their mass will still be something you have to consider when building a ship. It'll just no longer be a dominant consideration. They've also all had their capacities doubled, as even a small cargo module ought to be able to hold more than a character.

(3) Cargo halls, storerooms and armories now add to your ship's cargo capacity. Storerooms (but not companionways) and cargo halls have had their masses increased and have been given actual cargo capacity. The general rule I followed was that for each 1x1 square, they have a mass of 24 and a capacity of 800. (This puts them on a par wit

🤖 AI-enhanced — based on mod data

Cargo Reconsidered rebalances ship cargo capacity across cockpits, cargo habs, and cargo modules to make capacity values more logical. A utility mod for players who find default cargo stats inconsistent, with 121 endorsements and 65,730 downloads, last updated May 2026.

✨ Key Features

Reworks cargo capacity for cockpits, cargo habs, and cargo modules.
Aims to make cargo values more sensible and consistent.
Active development with a recent update in May 2026.

📊 Pros & Cons

✅ Pros

  • Solid community trust with 121 endorsements and over 65k downloads.
  • Directly addresses a common gripe about nonsensical cargo stats.
  • Recently updated, so likely compatible with current game version.

⚠️ Cons

  • May require manual balancing if you use other ship mods.
🎯 Is This For You?
For players who obsess over ship stats and want logical cargo numbers. Skip if you're fine with vanilla balance or prefer gameplay overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's file structure to see if it's a simple drop-in or needs a mod manager.
  • If you use other ship mods, test cargo values in-game to ensure no conflicts.
  • Review the mod's page for any hidden compatibility notes before installing.

📊 Mod Details

Game
Starfield Mods
Author
E-Claire
Version
1
Downloads
65,730
Endorsements
121
Category
Utilities
Created
10/16/2025
Updated
5/20/2026

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