Advanced Technology
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #12 of 26 Crafting mods in this game by downloads
📋 About This Mod
Advanced Technology
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Authors: esuriddick
Status: This mod is Finished.
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0. Index
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1. Features
2. Requirements
3. Installation
4. Compatibility
5. Troubleshooting
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1. Features
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Ever wondered why you are in year 2330 and yet some basic technologies seem to have been forgotten, such as night vision goggles? Or that there are robots everywhere and you can build them to defend your outpost but not to follow you? Or even the fact that you still need to walk all the way back to your ship like you are in the 1500s? If your answer is yes to any of these questions, then this mod is for you!
These are the following items (and corresponding requirements) added by this mod:
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[]Night Vision Goggles: Allows you to see in the dark without using a flashlight. Requirements: Equipment Research - Helmets 01.
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]Thermal Vision Goggles: Allows you to see the thermal signs of humans and aliens. Starborns are not captured by it. The range of the thermal imaging is 20% smaller than what you could get from Sense Star Stuff power. Requirements: Equipment Research - Helmets 01.[]Teleporter - Return to Ship: Teleports you back to your ship. Requirements: (i) Outpost Development Research - Manufacturing 03; and (ii) Special Projects skill (rank 3).
[]Instantiator - Model A/S: Allows to materialise a Model A/S robot that will follow the player and aid him in combat. It does not count as a follower. Unequipping the Instantiator will dematerialize the corresponding robot. Requirements: (i) Outpost Development Research - Manufacturing 03; and (ii) Special Projects skill (rank 3).
- Personal cloaking device: Become completely invisible while the device is active (i.e., equipped) and the user is crouched and not moving (like the Chameleon trait). Requirements: (i) Outpost Development Research - Manufacturing 03; and (ii) Special Projects skill (rank 4).
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2. Requirements
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- Starfield (base game)
Advanced Technology is a crafting mod for Starfield that expands the available technology, addressing the game's limited tech options. With 151 endorsements and 17,649 downloads, it's a moderately popular addition for players seeking more crafting possibilities. Last updated in December 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community traction with 151 endorsements and over 17k downloads.
- Fills a real gap for players who want more tech in Starfield's crafting.
- Actively maintained, last updated December 2024.
⚠️ Cons
- Description is vague—no specifics on what tech is added or how it works.
- Limited endorsements compared to top mods, so it's a niche pick.
- Potential compatibility issues with other crafting overhauls—check before adding.
For Starfield players who feel the base game's tech tree is too shallow and want more crafting options. If you're a builder or crafter looking to expand your repertoire, this might be worth a look. Skip if you prefer lore-friendly or minimal changes.
💡 Beginner Tips
- Since it's a crafting mod, make sure you have the relevant perks unlocked to see the new tech.
- If you use other crafting mods, test in a new save to avoid conflicts.
- Check the mod's forum posts for user feedback on what exactly it adds.
📊 Mod Details
- Game
- Starfield Mods
- Author
- esuriddick
- Version
- 1.1
- Downloads
- 17,649
- Endorsements
- 151
- Category
- Crafting
- Created
- 12/8/2024
- Updated
- 12/14/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.
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