Weapones Rebalance
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 164 Weapons mods in this game by downloads
📋 About This Mod
This mod adjusts the damage and armor penetration value to the cartridge that this weapon uses.
In previous game patches, there was a stat known as "Armor Penetration." Weapons could easily be categorized into three tiers—with armor penetration values of 1, 2, and 3, respectively. While this stat is no longer visible in the game interface, it remains in the configuration files and continues to be the single most important weapon characteristic. This mod adjusts weapon stats to levels that—in my opinion—are closer to reality, and introduces several other improvements. For example, weapon penetration is now displayed as firing range.
Weapon ballistics have been improved; bullets travel faster and with a flatter trajectory. Rifles are zeroed at 200 meters, and pistols at 50 meters. The weapons in the game had terrible dispersion. For instance, I calculated the PM's dispersion to be around 130 MOA. Now, however, the weapon MOA will be closer to reality; for the PM, I set the value to 10. Damage and armor penetration values were adjusted as follows:
9x18 - 45dmg, 1. 2pen.
9x19 - 45dmg, 1. 8pen
45.acp - 57dmg, 1. 9pen
5. 45x39 - 27dmg, 2. 8pen
5. 56x45 - 28dmg, 3. 1pen
9x39 - 45dng, 2. 8pen
7. 62x51 - 38dmg, 4,3pen
7. 62x54 - 38dmg, 4. 5pen
12 gauge - 480dmg, 0. 5 pen
If 480 damage seems like a lot to you, consider this: it took 4 point-blank shots to kill a Bloodsucker on Master difficulty. You can judge for yourself whether that’s a lot or a little
Other changes:
Weapon durability increased. Especially weapons that fire in semi-auto mode. All weapons will break after approximately 10,000 shots.
Now, every hit causes bleeding.
Weapons you find or pick up from enemies can now have a full magazine; previously, the maximum was half-full.
The FOV no longer changes while aiming.
Movement speed while aiming has been increased.
The RPG, which is supposed to penetrate 200mm of steel, had a penetration value of 1; now it’s 10.
Changes to NPC:
Originally, NPCs would take the weapon stats I had modified and replace them with their own damage values—for the PM, for instance, it was 8. I could have simply removed this so they dealt the same damage as the player, but testing showed that the number of one-shot kills was excessive. Instead, I set the NPC base damage to half the value listed in the table above. You will still get one-shot very frequently. Consider yourself warned. Enemy accuracy has been reduced to around 100 MOA.
This mod affects the following four .cfg files:
WeaponGeneralSetupPrototypes.cfg
ProjectilePrototypes.cfg
PlayerWeaponSettingsPrototypes.cfg
NPCWeaponSettingsPrototypes.cfg.
Consequently, the mod is likely incompatible with anything else that modifies these same files.
Installation
Slap the pak file from this mod into your 'S. T. A. L. K. E. R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods' directory
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- Zhukoniy
- Version
- 1.4
- Downloads
- 25,579
- Endorsements
- 400
- Category
- Weapons
- Created
- 11/23/2024
- Updated
- 12/2/2024
🔧 How to Install Stalker 2heartofchor Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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