ScrN Artifact Overhaul

⭐ ⭐ (363 endorsements) 📥 26,844 downloads 📌 v1.8.0 📅 1/19/2025
🟡 Updated this year

By ScrNPooSH · Balancing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/21/2025 📅 Created: 1/19/2025

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 15 Balancing mods in this game by downloads

📋 About This Mod

No more useless artifacts that are good only for selling! Each of the 70 artifacts is made unique. There are no two different artifacts sharing the same properties. Improved artifact effects: more carry weight, better stamina, real physical

Vanilla Problems

Stalker 2 has 70 artifacts, but most are useless other than for selling. Only a few are good; some seem good but offer mostly a placebo effect. For instance, Compass, whose description states "Maximum physical protection". Sounds awesome, right? Except that its protection is lower than the starting armor. Another example is the artifact that adds 2 kg but weighs 0. 65kg, which is not enough even to carry an extra four-pack of vodka.

ScrN Artifact Overhaul

  • []Artifact Table

    [] Each of the 70 artifacts is made unique. There are no two artifacts that share the same properties.

    [] An artifact grants two positive effects for the same-tier radiation or one effect but reduced radiation. For example, Moonlight grants medium stamina regeneration and shock protection at medium radiation, while Battery provides only medium stamina regeneration but at weak radiation.

    [] Tier 1 artifacts that provide only one weak positive effect have no radiation. This allows the use of some artifacts in the early phase of the game, before radioprotective artifacts or lead containers are available.

    [] Consistent effect improvements across all artifact tiers and all effects. If a weak effect offers x protection, the medium provides 2x, strong - 3x, and maximum - 4x.

    []Carry weight bonus increased to +5/10/15/20kg for weak/medium/strong/maximum effect, respectively.

    []The artifact endurance effect applies both to energy regeneration and consumption (like energy drinks). Original artifacts improved only the former, reducing the cooldown between sprints but not improving the sprint duration. The player can sprint for 17 seconds at "green" encumbrance. Equipping two Thunderberies did nothing to the sprint duration - it was still 17s. With this mod, you can sprint for 28s with two Thunderberies (+ apply the energy drink on top of that if Chimera is about to bite your butt).

    [] Significantly improved physical protection effects. Equipping Compass grants +16%. Lower tiers are scaled accordingly. Original weak/medium physical protection was nothing but a placebo.

    []Significantly improved weapon/armor durability bonuses.

    ScrN Consumable Item Overhaul (Optional)

    [] Food restores health only when the player is hungry.

    [] Consuming food while not hungry makes you fat (reduces energy).

    [] Food he

📊 Mod Details

Game
Stalker 2 Mods
Author
ScrNPooSH
Version
1.8.0
Downloads
26,844
Endorsements
363
Category
Balancing
Created
1/19/2025
Updated
12/21/2025

🔧 How to Install Stalker 2heartofchor Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Stalker 2heartofchor →

Visit the official mod page for specific installation instructions for this mod.

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