Haska's Damage Rebalance
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #78 of 164 Weapons mods in this game by downloads
📋 About This Mod
Rebalancing weapon damage and enemy armor
Rebalancing weapon damage and enemy
Full Rework of Weapon Damage and Balance
Now damage depends on the ammunition, while the weapon acts as a multiplier based on barrel length.
This makes early-game weapons more viable for longer and removes imbalance at the start of the game.
Main Changes:
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[]Damage is now determined by the ammo, not the weapon[/]
[]Barrel length affects damage — longer barrels deal more damage[/]
[]Ammo prices and weights have been rebalanced[/]
[]Fire rate adjusted[/]
[]Effective fire distance adjusted[/]
[]Shotgun pellets now fly farther[/]
[]Magazine sizes changed for some weapons[/]
[]Rookie NPCs are more durable, and veteran NPCs are slightly less “immortal”[/]
[]NPC damage increased[/]
[]Headshot damage to NPCs reduced[/]
[]Mutant durability adjusted[/]
[]Added the previously cut 7. 62x39 ammo (available from traders)[/]
[]AK-74 now has an upgrade to convert the barrel to 7. 62x39 (installed by the technician at Yanov)[/]
[]“Dnipro” upgrade changed from 7. 62x54R to 7. 62x39[/]
[]Modified upgrade effects for Viper, Kharod, Rhino, Fora, Integral and Fora 230[/]
[]When changing weapon caliber, the damage change is not shown in UI, but is applied in practice[/]
[]The revolver now uses . 45 ACP ammo[/]
[]SKP change caliber to 7. 62x39[/]
Notes:
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[]The mod is balanced for medium difficulty[/]
[]The Bloodsucker at the start of the game is already injured, so it dies quickly[/]
Modified config files:
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[]EffectPrototypes[/]
[]AmmoGenerator[/]
[]DynamicItemGenerator[/]
[]AmmoPrototypes[/]
[]ArmorPrototypes[/]
[]AttachPrototypes[/]
[]NPCPrototypes[/]
[]GeneralNPCObjPrototypes (and all mutants)[/]
[]UpgradePrototypes[/]
[]PlayerWeaponSettingsPrototypes[/]
[]NPCWeaponSettingsPrototypes[/]
[]WeaponGeneralSetupPrototypes[/]
Полный пересмотр урона и баланса оружия
Теперь урон зависит от используемых патронов, а оружие усиливает его в зависимости от длины ствола.
Это делает стартовое оружие полезным дольше и устраняет дисбаланс в начале игры.
Основные изменения:
[]Урон теперь задаётся патроном, а не оружием[/]
[]Длина ствола влияет на урон — чем он длиннее, тем выше урон[/]
[]Перебалансированы цены и вес патронов[/]
[]Подкорректована скорострельность[/]
[]Изменена дальность стрельбы[/]
[]Дробь теперь летит дальше[/]
[*]Изменены размеры магазинов у некото
-
[]EffectPrototypes[/]
-
[]The mod is balanced for medium difficulty[/]
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- Haskadiv
- Version
- 1.0
- Downloads
- 2,315
- Endorsements
- 40
- Category
- Weapons
- Created
- 7/9/2025
- Updated
- 11/23/2025
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