Arm's 2 Custom Rifles With Explosive Ammo and Larger Ammo Stacks 1.8.1 Compatible
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #148 of 164 Weapons mods in this game by downloads
📋 About This Mod
Added custom versions of the Integral and a semi auto Gauss rifle that can fire either a new custom explosive ammunition or traditional Gauss rounds. Why would I do this? Because I was bored, I can and you can't stop me. Also includes 9999
LOCALIZATION FILES ARE NOW BAKED INTO MODS BUILT IN THE ZONEKIT.
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:: INSTALLATION ::
1. Use WinRAR or similar to open the zHEAmmunition.zip file
2. Move the folder named zHEAmmunition inside the Stalker 2 ~mods folder, mine is "C:\Program Files (x86)\Steam\steamapps\common\S. T. A. L. K. E. R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods"
3. Play the game
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I really didn't have any intention of uploading this but was hassled relentlessly by a couple people to do it, so against my better judgement here goes. Yes this is OP and absolutely absurd. I was bored and wanted to learn how to do a few new things and this was the result of those efforts.
I have created unique copies of the Gauss and Integral that use both normal Gauss ammo and a new explosive ammo I built. The new HE ammo does tons of damage with an increased radius. Neither the new guns nor the HE ammo drop from any stash or NPC. The only 2 ways to get them are either via console commands or buying them from Ragman in Rostok for insanely expensive prices. 1,000,000 - 1,250,000 for the rifles and the ammo is 750 per round (comes in packs of 30).
The new guns are designed to be used with my Closer Scopes Mod but it isn't required. Just know that if you don't use it weapon optic attachments will be funky, you can attach most any scope but they won't work correctly. Any scope/attachment that isn't compatible with the default guns will just end up using iron sights instead. I just couldn't be bothered to edit the attachments and have 2 versions of one meme mod that probably less than 5 people will even download so I set this up to be used with the mod I always use instead.
There is a graphical glitch where if you shoot something too close it looks like the round explodes at the end of the muzzle, I haven't been able to figure out yet to stop that. The explosive damage is still on where the round hits not sure why it does that.
Console Spawn Commands are below for the guns and ammo.
xCreateItemInInventoryByID HERounds 0 50 1
xCreateItemInInventoryByID ArmExpIntegral 0 1 1
xCreateItemInInventoryByID ArmExpGauss 0 1 1
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- Armageddon
- Version
- 1.8.1a
- Downloads
- 453
- Endorsements
- 15
- Category
- Weapons
- Created
- 10/31/2025
- Updated
- 1/7/2026
🔧 How to Install Stalker 2heartofchor Mods
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