SixEnergyStart

⭐ — (28 endorsements) 📥 3,421 downloads 📌 v1.0 📅 3/14/2026
🟡 Updated this year

By ZoranBlackRose · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/18/2026 📅 Created: 3/14/2026

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #119 of 749 Gameplay mods in this game by downloads

📋 About This Mod

Makes all Slay the Spire 2 characters start runs with 6 energy instead of 3.

Six Energy Start is a simple gameplay mod for Slay the Spire 2 that increases the starting energy cap for all characters from 3 to 6. This applies to:

  • []new runs

    []loaded runs

  • combat energy refills tied to that increased cap

The goal is straightforward: faster starts, bigger early turns, and more room for high-cost cards and aggressive builds from the beginning of a run.

By request I have also added a 4 Energy Start. Both mods can be added at once but if both 6 and 4 energy are active 6 will override 4. So if you have both installed and want to use 4 energy make sure 6 is turned off in mods.

This mod was designed to aid in the testing of modders making their own characters to make plays more consistent. Both 4 and 6 energy reduce the difficulty of the game by a lot in my opinion so if you don't like making things easier this mod is not for you.

📊 Mod Details

Game
Slaythespire2 Mods
Author
ZoranBlackRose
Version
1.0
Downloads
3,421
Endorsements
28
Category
Gameplay
Created
3/14/2026
Updated
3/18/2026

🔧 How to Install Slay The Spire II Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Slay The Spire II →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Slay The Spire II commands, item IDs, and more.

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