Powers Persist
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #187 of 748 Gameplay mods in this game by downloads
📋 About This Mod
**Buffs and debuffs on the player carry over from one combat to the next.** A faithful port of the popular (https://steamcommunity.com/sharedfiles/filedetails/?id=3630689909) to Slay the Spire 2. ##
## Description
Powers Persist makes buffs and debuffs on the player carry over from one combat to the next, instead of disappearing the moment the fight ends. Built up six stacks of Strength and a fat Demon Form? You'll start the next encounter with all of it. The Vulnerable an enemy slapped on you also carries — though there's a toggle if you'd rather skip that.
This is a faithful port of the popular (https://steamcommunity.com/sharedfiles/filedetails/?id=3630689909) to Slay the Spire 2. Same core idea, same in-memory persistence model, with a couple of extra quality-of-life toggles built in.
Save and quit clears all the persisted powers — by design, matching the original. Treat closing the game as a free "rest" if things get out of hand.
## Main features
- Persistent buffs. Strength, Dexterity, Inflame stacks, Demon Form, Metallicize block, Energized — all of it sticks around for the next fight.
- Persistent debuffs. Vulnerable, Weak, Frail, Hex, Confused, Poison, etc. carry across combats too.
- Three optional toggles for tuning the experience to your taste, found under `Settings → Mod Configuration → Powers Persist`. All default OFF so out-of-the-box behavior exactly matches the original STS1 mod:
- Remove power cards from deck on play — power cards are permanently removed from your deck after you play them, so you don't draw them again. Pairs naturally with the persistence: the buff stays, the card doesn't.
- Skip persisting debuff powers — debuffs and inverted-stat powers (e.g. `Strength = -1` from Shrink) are dropped at end of combat instead of carried over.
- Skip persisting powers from non-combat events — powers granted by events that fire outside an active combat are dropped at end of combat instead of carried over.
- No save file changes. Persistence lives entirely in memory and dies with the game process. Uninstalling the mod cannot corrupt your save.
## Installation
### Vortex / mod manager
1. Install BaseLib (see Requirements) if you don't have it already.
2. Click the "Mod Manager Download" button on this page and let Vortex handle it.
3. Launch Slay the Spire 2.
4. From the main menu: `Settings` → scroll to the bottom and toggle both `BaseLib` and `Powers Persist` on.
5. Restart the game so the mods load.
### Manual install
1. Install BaseLib first.
2. Download the main file from the Files tab.
3. Extract the zip so you end up with this folder structure:
- Windows: `C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\mods\PowersPersist\`
- macOS: `~/Library/Application Support/Steam/steamapps/common/Slay the Spire 2/SlayTheSpire2.app/Contents/MacOS/mods/PowersPersist/`
📊 Mod Details
- Game
- Slaythespire2 Mods
- Author
- NowlinAutomation
- Version
- 1.0
- Downloads
- 1,979
- Endorsements
- 24
- Category
- Gameplay
- Created
- 5/2/2026
- Updated
- 5/2/2026
🔧 How to Install Slay The Spire II Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Slay The Spire II →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Slay The Spire II commands, item IDs, and more.
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