BetterMultiplayerScaling

⭐ — (18 endorsements) 📥 3,385 downloads 📌 v1.0.5 📅 3/17/2026
🟡 Updated this year

By Vegasx · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/2/2026 📅 Created: 3/17/2026

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #121 of 748 Gameplay mods in this game by downloads

📋 About This Mod

Configure the scaling of singleplayer and multiplayer enemy health, block, and powers (per player) to improve the challenge of the game.

Includes 8 configurable options:

  • [] Flat_health_increase: Add a flat amount of health to the enemies, unaffected by scaling factors or player counts. Useful for increasing the difficulty of early acts without affecting late acts too much.[/]

  • [] Scaling_health_per_player_percent: How much extra scaling to add per player in the lobby. Default is 5%. This number is multiplied by the player count in the lobby and then added to the Base_scaling_percent.[/]

  • [] Base_health_scaling_percent: The default scaling for the lobby. Default is 100%. Setting this below 100% is useful for tuning down monster health.[/]

  • [] Minimum_players_required: How many players must be in the lobby in order for this mod to have any effect at all. Default is 2. Set to 1 for it to also work in Singleplayer.[/]

  • [] Elite_health_percentage: What percent Elite HP should be multiplied by. The default and vanilla value is 100%.[/]

  • [] Boss_health_percentage: What percent Boss HP should be multiplied by. The default and vanilla value is 100%.[/]

  • [] X_power_percentage: What percent Artifact, Plating, Buffer, Slippery, and Skittish will be scaled by when they're applied to enemies in MULTIPLAYER ONLY. Default and vanilla value is 100%.[/]

  • [] Block_multiplier: What percent Block is scaled by when applied to enemies. Does not impact Plating or Skittish values applied to enemies. Default and vanilla value is 100%.[/]

    The math basically goes: StandardGameCalculation (Base_scaling_percent + (playerCountScaling_per_player_percent))

    So using the base values with 8 players will look like: 800% (100% + (85%))

    which resolves to 800% (100% + 40%)

    which resolves to 800% 140%

    Which resolves to 1120% total scaling, instead of the vanilla 800%.

    So if the enemy in singleplayer has 14 health, and in 8-player co-op has 112 health, now they'll have 156 health in 8-player co-op. Plus the Flat_increase if you configured it.

    Installation:

    Simply place the unzipped contents (which is just a folder named BetterMultiplayerScaling,) into a 'mods' folder in your root game directory. The resulting structure should look like:

    SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.dll

📊 Mod Details

Game
Slaythespire2 Mods
Author
Vegasx
Version
1.0.5
Downloads
3,385
Endorsements
18
Category
Gameplay
Created
3/17/2026
Updated
5/2/2026

🔧 How to Install Slay The Spire II Mods

Download from Nexus Mods.

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