Wait Your Turn Redux - Enemy Circling Behavior

⭐ ⭐ (373 endorsements) 📥 13,998 downloads 📌 vv1.0.3 📅 7/17/2026
🟡 Updated this year

By Monitor221hz · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/24/2026 📅 Created: 7/17/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 23 Combat mods in this game by downloads

📋 About This Mod

Have you ever played a modded Skyrim game with BFCO/MCO, SCAR, CPR, or any modern combat overhaul? Group combat can be painful when fighting many enemies, and why? Because everyone comes at you at once in clumps, and you die from 7 different directions at once (unless you're overlevelled or have some insane form of mobility).

The circling mechanic is, essentially making enemies perform the same in combat but with one crucial difference; they're limited to x amount of any attackers at one time. You may not notice it, but it's what makes group combat "fair" to the player in other game franchises like The Witcher, Arkham, Assassin's Creed, and Spiderman. They "wait their turn", and maybe if you play well enough you will get your turn to rip them apart.

Wait Your Turn attempted to add this mechanic, though not without its own share of bugs, on top of the fact that it was quite laggy because of relying on Papyrus scripts.

This is a complete remake of that original mod that is more stable, lagless, and bug free. It also contains more new features that were envisioned in the original mod but wasn't possible back then due to technical limitations.

  • []Enemy circling behavior[/]

    []Configurable via ini:

    []Whether the mod is player-exclusive (only adds circling behavior to enemies targeting the player) or not.[/]

    []Amount of attackers at any one time (enemies not circling).[/]

    []The minimum time window of how long an attacker stays before switching out.[/]

    []The maximum time window of how long an attacker stays before switching out.[/]

    []Whenever an enemy swaps out from circling, the time they get to attack is randomized between the min and max.[/]

[/]

[]Circling NPCs that are attacked get a brief window of time to counter.

  • []This doesn't count towards the maximum attacker limit.[/]

    []During this time they have access to their "full" combat AI just like normal attackers; this includes both vanilla combat style and all that goody good SCAR/CPR/NPC dodge stuff.[/]

    []Depending on the above factors they might just choose to hunker down and take your hits, bash, or hit back. WYT doesn't force them to do anything.[/]

    []Configurable via 'fMinDefenseSeconds' and 'fMaxDefenseSeconds'.[/]

    []Setting both min and max to zero will disable this feature entirely.[/]

[/]

[]NPC circling support (reworked package targeting)

  • []Support for global circling (all NPC groups will wait their turn in combat)[/]

    []Support for follower circling (followers gain the same benefit as the player with any enemies targeting them forced to circle)[/]

    []Configurable via ini file.[/]

[/]

[*]Transformation protection;

🤖 AI-enhanced — based on mod data

Wait Your Turn Redux is a complete remake of the original Wait Your Turn mod for Skyrim, designed to fix group combat in modern combat overhauls like BFCO/MCO, SCAR, and CPR. It introduces enemy circling behavior, limiting the number of simultaneous attackers to make fights fairer, and is fully configurable via ini. Built to be more stable and lag-free than its predecessor, it adds features that were previously impossible due to technical limitations.

✨ Key Features

Enemy circling behavior that limits the number of attackers at any one time
Configurable via ini: player-exclusive mode toggle, attacker count, and min/max switch time windows
Complete remake of the original Wait Your Turn mod, offering improved stability and performance
Designed for use with modern combat overhauls like BFCO/MCO, SCAR, and CPR

📊 Pros & Cons

✅ Pros

  • Community-approved with 373 endorsements and nearly 14k downloads
  • Fixes a real pain point in modded Skyrim combat—getting swarmed by enemies
  • Fully configurable via ini, so you can tune the behavior to your liking

⚠️ Cons

  • Requires a modern combat overhaul to be useful—won't do much for vanilla combat
  • Ini editing might be intimidating for less technical players
  • Compatibility risk with other combat mods that alter enemy AI
🎯 Is This For You?
For Skyrim players who run combat overhauls like MCO or SCAR and are tired of getting ganked by entire groups at once. If you want more tactical, fair group fights, this is a must-have. Skip if you play vanilla combat or prefer chaotic, overwhelming odds.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have a modern combat overhaul like BFCO/MCO or SCAR installed, as this mod is designed to work with them.
  • Open the ini file to adjust the max attackers and switch time windows—start with the defaults and tweak from there.
  • If you're using a mod manager, install via your manager to keep things clean and easy to uninstall.

📊 Mod Details

Game
Skyrim Mods
Author
Monitor221hz
Version
v1.0.3
Downloads
13,998
Endorsements
373
Category
Combat
Created
7/17/2026
Updated
7/24/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

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