Unofficial Creation Club Updates - Dwarven Armored Mudcrab
⚪ Last updated 2018⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #116 of 207 Patches mods in this game by downloads
📋 About This Mod
Unofficial Creation Club Updates - Dwarven Armored Mudcrab
Also available on Bethesda.net!
Here we are again! Doing exactly the same thing we did back in October! It would appear the folk at Bethesda don't agree with my feeling that hitting the player with ten different quests on starting a new character is a terrible idea. I'm therefore fixing it again for the new December Creation Club content, along with any other bugfixes and improvements I deem necessary along the way.
With this plugin installed, "My Pet Mudcrab" will no longer start as soon as you load up the game. Instead, when you have completed "Nimhe, the Poisoned One" for Calcelmo and thereby earned his trust, a "Notice of Sale" will be sent to you via courier. Reading it will start the quest. After that, everything will continue as normal. Additionally, the mudcrab has now been made Actually Useful. He can attack and be attacked (he's essential so he won't die). Just please bear in mind that he is a mudcrab, so won't stand much of a chance against Alduin. Also, I've increased his carry weight from 20 to 150, so he can hold more than a heavy helmet for you.
I'll update this mod as and when I find further issues and/or areas to improve in the Dwarven Armored Mudcrab file. If you spot anything you'd like me to fix or have any suggestions, please let me know in the comments and bug report section!
Please note that this will only work if you load up a save that hasn't been loaded with "Dwarven Armored Mudcrab" installed. If you have - even if you never got through Helgen - the courier will still appear straight away regardless of whether or not you've met Calcelmo. The only way to ensure the courier only arrives after you have defeated Nimhe is to install this patch on a save that hasn't seen "Dwarven Armored Mudcrab" before!
Have all of the December Creation Club content? I'll release an All-In-One Patch for the December content as soon as I'm relatively confident that I've nailed down all of the bugs in the individual files.
Requirements
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[]"Dwarven Armored Mudcrab" from the Creation Club
I am not the original author of the Creation Club file that this patch depends upon. This patch is not supported by the original author(s), in any way, shape or form, and is an independent mod with its own responsibilities and faults.
Installation
[
]Make sure you have Dwarven Armored Mudcrab downloaded and installed from the Creation Club.
This patch for Skyrim Special Edition delays the 'My Pet Mudcrab' quest from the Dwarven Armored Mudcrab Creation Club content until after completing 'Nimhe, the Poisoned One.' It also makes the mudcrab combat-capable and essential, and increases its carry weight from 20 to 150. Requires a save that hasn't loaded the original mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes the annoying quest-start spam on new characters, a real quality-of-life win (446 endorsements).
- Makes the mudcrab actually useful in combat and as a pack mule with 150 carry weight.
- Active author who updates and responds to feedback, so future fixes are likely.
⚠️ Cons
- Only works on saves that haven't loaded the original Dwarven Armored Mudcrab mod, which is a big limitation.
- The mudcrab is still weak in combat, so don't expect it to tank dragons.
- Compatibility risk with other mods that alter the same quest or courier system.
For Skyrim players who own the Dwarven Armored Mudcrab Creation Club content and hate getting quests dumped on them at game start. Also for those who want a more useful pet that can fight and carry loot. Skip if you don't mind the original quest trigger or if you've already started a playthrough with the mod installed.
💡 Beginner Tips
- Install this patch before starting a new game or load a save that has never had the Dwarven Armored Mudcrab mod active.
- Use a mod manager like Vortex or MO2 to ensure proper load order, placing this patch after the Creation Club content.
- If you're on PC, make sure your game is updated to the version that includes the December Creation Club content.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Joseph Russell
- Version
- 1.1.1
- Downloads
- 11,347
- Endorsements
- 446
- Category
- Patches
- Created
- 12/1/2017
- Updated
- 4/27/2018
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