Ultimate NPC Dodging
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #4 of 37 Combat mods in this game by downloads
📋 About This Mod
The Problem:
Whilst there are many dodge mods out there, few emphasize the RPG aspects of dodging for NPCs. Essentially if you tune up the chance, everyone becomes Batman, and if you tune it down, no one uses it.
Original on Reddit: Here
Furthermore, NPC where very limited in the kinds of dodges they could perform; in essence only melee attacks for "ActorTypeNPC".
This means, as you cranked up the difficulty in your game, your companions become weak because they don't have the sense to dodge away from that damned Dragon breath, (Looking at you "Indigo") lol.
Finally, if you used a mod that enabled NPC dodging, they typically one allow one type of dodging (dodge roll or sidestep) at any one time; instead of NPCs being able to pick which ever they wanted at will. This made the whole dodging experience feel artificial instead of immersive.
UND's Design:
1) First of, NPC can use either Dodge rolls or Sidesteps at will. HOWEVER, sidesteps are far more common than dodge rolls because Dodge rolls requires an Actor to have the "Silent Roll" Perk from the sneak tree. This helps to distinguish rogue/assassin type characters from everyone else.
2) NPCs can dodge almost any type of attack from any entity (Shouts , melee attacks, Bows (Don't worry it's not spidey senses lol)). There are numerous checks in place such as distance, attack speed, angle of attack, having Line of sight (for ranged attacks), stamina costs , and much more to ensure that dodges feel authentic and grounded.
3) Individual NPC dodge chance: The NPC's dodging ability (aka protagonist_reflexes) takes into account various aspects of the NPCs Skill. For Instance, Combat Style settings, Sneak skill, worn gear, etc.
4) Tactical Dodges: In addition to the ability to "Re-actively dodge" an attack, NPC can utilize a dodge to close the distance on an enemy, or attempt to flank them (aka circle), or just generally back off from danger (depends on their "protagonist_reflexes" score). The part is mainly thanks to Dtry's amazing SKSE hooks, and I tried to flesh them out as much as possible.
5) Very configurable with more features which can be tweaked in the ini files.
INSTALLATION GUIDE
IF you use TK Dodge RE (aka TKRE) , just download the mod, and any patches you might need (i.e., ZUPA or UAPNG; only if you use these mods) and you're good.
IF you DON'T , You need to install TKRE according to how it's described on its mod page (aka get the meshes and the behavior files only for patching).
IF You want to get other animations besides TKRE, you need to ensure you have the you get th
Ultimate NPC Dodging (UND) makes NPC dodging skill-based, using RPG traits instead of a static chance, so not everyone dodges like Spider-Man. It allows NPCs to potentially dodge any attack type, offering a more dynamic combat experience. With 1,186 endorsements and frequent updates, it's a popular choice for combat overhaul enthusiasts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Skill-based dodging adds depth to combat, rewarding player builds and enemy variety.
- High download count (917k) shows strong community trust and usage.
- Active development with recent updates keeps the mod compatible and fresh.
⚠️ Cons
- May require balancing tweaks to avoid frustration if enemies dodge too often.
- Potential conflicts with other combat mods that alter NPC behavior or animations.
- Relies on RPG traits, so may not suit players who prefer simple, arcade-style combat.
For Skyrim players who want more tactical combat where enemy agility reflects their skills. If you're tired of all NPCs dodging equally or not at all, this adds meaningful variety. Skip if you prefer straightforward combat without extra RPG calculations.
💡 Beginner Tips
- Check your mod manager for compatibility patches with other combat overhauls.
- Test with a few enemies to see how dodge rates feel before adding to a full playthrough.
- Adjust game difficulty if dodging feels too frequent or rare.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Kenny Leone
- Version
- 2.4.8
- Downloads
- 917,524
- Endorsements
- 1,186
- Category
- Combat
- Created
- 5/31/2024
- Updated
- 10/10/2025
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Skyrim Mods
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