Trees In Cities for JK Skyrim

⭐ ⭐ (243 endorsements) 📥 11,721 downloads 📌 v4.3 📅 2/22/2021
⚪ Last updated 2021

By Edits by Oblivionuser101 · Cities, Towns, Villages, and Hamlets

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2021 📅 Created: 2/22/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #17 of 45 Cities, Towns, Villages, and Hamlets mods in this game by downloads

📋 About This Mod

Trees in Cities patch/variant for JK Skyrim

Do you like JK Skyrim by jkrojmal (uploaded by Teabag86)?

Do you like Trees in Cities by StupidDunmer (uploaded by CoffeeAddictUK)?

Me too, and I made some adjustments so they can be combined or installed together, I'm on my fourth and final iteration now.

Why did I do this?   JK adds lots at eye level, and it is wonderful stuff.   This is something extra to break up the skyline or roof textures when you look up. it's not a canopy or rainforest style if that is something you're looking for.

v4. 2 Changes

-Shifts an aspen at the whiterun main gate

v4. 1 Changes

- Added three trees back to Windhelm (had been removed for compatibility , but I have added them back into different  locations.)

v4 Changes-

--Adds two rocks to the bards college exterior (When looking out from the top of the Temple of the Divines at the bards college, the platform just "floats" in thin air.  Which would be OK, but you can clearly see how the rock foundation terminates in the base game, and you were never really meant to have the view that JK enables.  This touches that up,  same thing with the two trees placed at the rear for Proudspire manor where the exterior wall floats over the foundation rock.

-- Moved and scaled down some tree sizes in Windhelm to make the JK back alley navigation better.

-- Moved a few trees to try to hide some of the awful/streaky one dimensional texture stretch you get in some places in Windhelm (don't expect a miracle here and this was not my main purpose/goal.)

-- Moved two trees to hide roots in Windhelm.

-- Removed two trees from Markarth as JK made them almost redundant.

-- The final fly round in solidiute (a moment of silence for Roggvir please, he died about 15 times while tuning this plugin.)

v3 changes-

--Moved some roots around JK's changes in Solitude and a tree in the Castle Dour courtyard  (it was clipping with an awning so I shifted it to a new location.)

How do I install this?

You download and install JK Skyrim

You download Trees In Cities ( DO NOT INSTALL OR ENABLE with your mod manager! )

You download and install the patch listed in the files page for this mod.

What did you do to make this "work"?

JK's depends on some vanilla assets that Trees in Cities moves, so I pulled JK's edits into Trees in Cities.  With that out of the way I walked round the game world adjusting the coordinates of trees to clean up clipping and keep the navigation paths clear.  Things like gates swinging into trees, trees blocking NPC idle markers and so forth.  I also pulled the trees from the Windhelm bridge because they have issues with some other exterior and bridge mods I use.  I am quite sure one tree move will fight with Better City Entrances, so you might have to disable one

📊 Mod Details

Game
Skyrim Mods
Author
Edits by Oblivionuser101
Version
4.3
Downloads
11,721
Endorsements
243
Category
Cities, Towns, Villages, and Hamlets
Created
2/22/2021
Updated
5/27/2021

🔧 How to Install Skyrim Mods

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