The Vorpal Blade SSE
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 103 Weapons mods in this game by downloads
📋 About This Mod
MystFrom original page
The Vorpal Blade
Thanks to Myst for letting me port this mod.
link to Myst Patreon Myst
all credits goes to Myst
One, two! One, two! And through and through
The Vorpal Blade went snicker-snack!
He left it dead, and with its head
He went galumphing back."
Oblivion Version Here
The Vorpal Sword is a legendary daedric artifact born out of the feverish ramblings of a certain Daedric Prince (Or in my head canon's lore case, PrincESS)
Yeah, yeah, I know Sheo is a bearded old man when you do the quest, but daedric lords can shapeshift into whatever the hell they want anyway.
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There have been many incarnations of this weapon, it has even served as a kitchen knife in a few of them. But regardless of shape, it always served its purpose, and went off with many heads.
The sword has a way of reflecting things, even itself sometimes, but it teaches us that reflections, may yet reveal different aspects of things that are not always so evident to the naked eye.
Description
Well, It's a sword. What can I say.
There is a small quest to get it, it begins when you acquire the Wabbajack for the first time.
Prove your worthiness to the Prince, and you'll be allowed a quick trip to the Isles to retrieve the artifact.
The sword has several functional gimmicks to it, from the ability to change itself into a dark version, to a spell that summons a bound twin, the ability to change it's grip from/to one-handed to two-handed, and the option to customize visual effects and charge consuption. The sword is also empowered with blooskal-beam-type magic so you can throw ranged magic strikes on power attacks.
It's also fully compatible and integrated with my Bloodskal Beams(SSE) mod, and though it's not a requirement, it's recommendable to play the mod with it.
After you complete the quest, replicas becomes craftable, but still require daedric smithing. Replicas can change change their grip and be enchanted, but they wont have the native vorpal-daedric magic that allows magic beams or vorpal spells.
Requirements:
Dylbill's Papyrus Functions
Get the Wabbajack, and either immediately, or some time later, a note should drop into your pocket, read it to start the quest.
It's not a complex quest at all, just some mini task to make some kind of narrative to it. I can't make proper full scale quests as I'd like to.
If you find yourself stuck, remember you only need to perform the ritual with the cheese items on your inv
The Vorpal Blade SSE is a legendary Daedric sword mod for Skyrim Special Edition, ported by Myst. It adds a small quest starting when you acquire the Wabbajack, leading to the Shivering Isles. The sword features multiple gimmicks: dark transformation, bound twin summon, one/two-handed grip switching, customizable visual effects and charge consumption, and Bloodskal-beam-style ranged magic on power attacks. Fully compatible with the Bloodskal Beams SSE mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 330 endorsements and over 7,700 downloads.
- Packed with unique mechanics—shape-shifting, bound twin, and ranged attacks—that make it stand out from typical weapon mods.
- Includes a quest, so it's not just a static item drop; you earn it through gameplay.
⚠️ Cons
- Requires the Wabbajack quest to start, so you need to progress through the main questline to access it.
- The mod's integration with Bloodskal Beams SSE means you might need that mod for full functionality, adding an extra dependency.
- Compatibility with other weapon or enchantment overhauls is unverified, so conflicts could arise in a heavily modded load order.
For Skyrim players who love Daedric artifacts and want a weapon with personality and multiple gameplay gimmicks. If you enjoy quest-driven content and unique mechanics, this is a must-have. Skip if you prefer simple, lore-friendly weapons without extra systems.
💡 Beginner Tips
- Make sure you have the Wabbajack quest available before installing, as the mod's quest triggers when you acquire it.
- If you use a mod manager, let it handle the file placement to avoid overwriting other weapon mods.
- Test the sword's grip switching and visual effects in a safe area to understand how they work before combat.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Myst
- Version
- 1.11
- Downloads
- 7,773
- Endorsements
- 330
- Category
- Weapons
- Created
- 2/28/2021
- Updated
- 5/23/2024
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