The Taste of Death Improved Shutdown

⭐ ⭐⭐ (1,510 endorsements) 📥 209,206 downloads 📌 v1.1.0 📅 3/12/2023
⚪ Last updated 2023

By ferrari365 · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/2/2023 📅 Created: 3/12/2023
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #43 of 94 Bug Fixes mods in this game by downloads

📋 About This Mod

This mod is now obsolete. Please use SCROTE instead which includes this mod and many other fixes in a single package.

Description

After the end of "The Taste of Death" quest, you can stay a while and talk to the other guests. At this point, the quest is not actually fully shut down, so that everyone goes home - that is meant to happen after you leave the area. However the stage of the quest that does this is very bizarrely controlled by, of all things, Eola when she gets unloaded after you leave. This is technically fine, except the unload may not always trigger. For example, if you leave, save the game and reload it afterwards, the quest will never get shut down because Bethesda used an unreliable event in the script, which fails in such circumstances. To fix it if that happens, you'll need to reenter the cave and then leave again.

Originally I thought about making the shutdown occur reliably after the player leaves, as intended, but then a different issue comes up - the Markarth residents teleport away if you leave and then come back immediately. You were gone for 1 minute and half the guests already left you, sadge :(

Thus, I decided to rework the post ending for more immersion. Now everyone will politely wait for you to leave the dinner first for some time before going home themselves. This will happen in the background when you've not been to the shrine for at least 12 hours after your feast. I've also made some small optimizations to the 2 scripts I'm changing.

No Priests of Arkay were harmed in the making of this mod.

Installation

Install with your favourite mod manager. Compatible with existing saves and new games.

If you already completed the quest and are not sure if the NPCs are still at the shrine, simply enter and leave it again and this mod will clean things up automatically in the next 12 in-game hours.

Compatibility and load order

Not compatible

with anything that changes the DA11GlooredhelScript and DA11ShrineRoomTriggerScript scripts.

Compatible

with everything else. If there are any conflicts with anything, do let me know. I did my best to make this as compatible as possible.

No need to concern yourself with load order, as there is no ESP. However, due to the way the game loads its files, loose file mods like this one will always take priority over mods packed into BSA regardless where they load. If a mod happens to edit the same scripts and is packed into a BSA, this mod will overwrite it and potentially cause issues. Let me know of any such cases and I will make a patch to accommodate the

🤖 AI-enhanced — based on mod data

This mod fixes a bug in Skyrim's 'The Taste of Death' quest where Markarth residents get trapped in the shrine cave after the quest ends. It's a lightweight, no-ESP patch that simply reworks the post-ending sequence so NPCs can leave. Ideal for players who want to complete the quest without leaving NPCs stuck.

✨ Key Features

Reworks the post-ending part of 'The Taste of Death' quest to prevent Markarth residents from being trapped in the shrine cave.
No ESP file, meaning it's a lightweight patch that doesn't add to your load order.
Fixes a specific bug without altering other quest aspects.

📊 Pros & Cons

✅ Pros

  • Fixes an annoying bug that breaks immersion after the quest.
  • No ESP means it's clean and won't clutter your load order.
  • Community-approved with 1,510 endorsements and over 209k downloads.

⚠️ Cons

  • Only addresses the post-ending trap, not other potential quest bugs.
  • May conflict with other mods that alter 'The Taste of Death' quest.
  • Last updated in 2023, so it might not be compatible with the latest Skyrim updates.
🎯 Is This For You?
For Skyrim players who've completed 'The Taste of Death' and hate seeing Markarth residents stuck in the shrine. If you're a completionist who wants a clean quest experience, this is a must-have. Skip if you don't care about NPC pathing after quests.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a no-ESP mod, just drop the file into your Data folder or use a mod manager.
  • Make sure to load this mod after any other mods that affect 'The Taste of Death' quest to avoid conflicts.
  • If you're using a mod manager, enable it and check that it doesn't conflict with quest overhaul mods.

📊 Mod Details

Game
Skyrim Mods
Author
ferrari365
Version
1.1.0
Downloads
209,206
Endorsements
1,510
Category
Bug Fixes
Created
3/12/2023
Updated
9/2/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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