The Arts of Skyrim - A magic mod collection
🟡 Updated this year⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #26 of 68 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
Description
New spell - Blood Arts: Blood Bound Shackles
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Requirements*
SPID now required
Open Animation Replacer is required for the custom animations on some spells. Keep in mind that if you have another animation overriding it to change the priority of mine to be higher.
ENB or Community Shaders. Not need for it to work but for it to look good in my case I use Picturesque ENB
Installation
Uninstall any of my previous spell mods then install via mod manager. Safe to install mid game but you will need to relearn the spells only if you are swapping from my standalone spells, if you are fresh installing or updating you wont be affected.
Spell List + Demo linksVOID ARTS
Pull of Darkness (Adept) - Pull nearby enemies into the void in your hand dealing 5 damage every 0. 2 seconds. The likelyhood enemies are drawn scale with your destruction skill level, this caps at destruction level 65.
SAGE ARTS
Abyssal Oversight (Adept) - Summon tentacles from the abyss dealing 10 points of damage per second and healing the caster for 10 points of health per second for 10 seconds.
Riftveil Tendrils (Expert) - Through the ghoul-guarded gateways of slumber, Past the wan-mooned abysses of night, A tendril born of void, With enemies to sunder. Restrict up to 5 enemies and drain 15 health, magicka and stamina.
Ghostflame Gem (Expert) - Light the ghostflame gem for 15 seconds dealing 15 damage per second, extinguishing your enemies life to fuel your soul gems.
The Arts of Skyrim is a magic mod collection that adds 14 spells to Skyrim as a single ESL file, distributed via spell tomes and SPID to NPCs and factions. It includes spells from the author's other mods, with some custom animations requiring Open Animation Replacer. The mod is for players who want a variety of new spells, some of which deviate from traditional Skyrim themes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 230 endorsements and over 8.8k downloads.
- Packs 14 spells into one ESL file, saving plugin slots and keeping your load order clean.
- Spells are spread to NPCs via SPID, so you'll actually see them used in the world, not just in your spellbook.
⚠️ Cons
- Requires SPID and Open Animation Replacer, so it's not a drop-in mod—you'll need to set up dependencies.
- Some spells are intentionally off-theme for Skyrim, which might break immersion if you're a lore purist.
- If you're swapping from the author's standalone spell mods, you'll need to relearn spells, which is a minor hassle.
For Skyrim players who want a curated pack of new spells with a dark, otherworldly vibe and don't mind a few dependencies. If you're a mod manager user who already runs SPID and OAR, this is a no-brainer. Skip if you're looking for lore-friendly, vanilla-style spells or if you want to avoid extra requirements.
💡 Beginner Tips
- Make sure SPID and Open Animation Replacer are installed and up to date before adding this mod, or spells won't distribute and animations won't play.
- If you have other animation mods overriding the custom spell animations, bump this mod's priority in OAR to ensure they play correctly.
- Use a mod manager like MO2 or Vortex to install, and uninstall any previous standalone spell mods from this author to avoid conflicts.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- ScholarKeriak
- Version
- 1.3
- Downloads
- 8,834
- Endorsements
- 230
- Category
- Magic - Spells & Enchantments
- Created
- 8/12/2025
- Updated
- 12/6/2025
🔧 How to Install Skyrim Mods
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