Static Swaps Variety - Odds and Ends
⚪ Last updated 2023⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #127 of 205 Models and Textures mods in this game by downloads
📋 About This Mod
Part 8 in a series of mini-mods I have planned to add a little variety to the world and hopefully help it feel more alive. "Small changes to make a big difference" is my goal with little subtle details.
This is a bit of a mixed bag of things I wanted to add which didn't really fit in my other mods.
Mostly, it's new mossy pieces, but there's some snow ones thrown in as well.
For this mod, I've added about 175 new pieces and made mossy or snow variants for them. These include various poles, posts, ropes, mine scaffolding, banner anchors, Dwemer rubble and debris, Hagraven sticks, fish racks, etc.
I also tested it alongside Lux and am pleased to report that some of the Lux poles use the vanilla posts, so the changes do work in some spots.
These new mossy models make use of the "MossMaterialSolstheim01" moss shader from the Dragonborn DLC, which also means it functions perfectly alongside Shaders of Solstheim - Ash and Moss. I personally recommend using them together as the moss shader from wSkeever looks better than the vanilla shader, but it's totally your preference.
Using the fantastic Base Object Swapper, the provided _SWAP.ini file swaps the existing models with my new models.
Below is some information on how you can adjust settings yourself if desired.
In the _SWAP.ini file, you'll notice:
"chanceS(30)" which is is the percentage chance of a swap occurring for one of my versions of the statics. This is just an example number and changes
depending on the specific swap but can be set to any percentage you want.
The "chanceS" sections have an "S" at the end which causes the swaps to happen once, and remain that way for the remainder of your playthrough on that save file. Alternatively, you can change the "S" to an "R" to make the swaps happen anytime you load your save. For most of the swaps, I prefer the "chanceS" myself as moss growth really wouldn't change much during a playthrough.
Any lines can be completely disabled by either deleting it, or just setting a ";" before it. I would say to just set the ";" so you can always enable it later if you so choose.
Note
For my screenshots, I made a custom file for testing to make my swaps 100%. This is not a reflection of how they will actually be, but was just for some basic demonstration purposes. The actual file should be much more random. My screenshots also show the vanilla moss shader along with the
one from Shaders of Solstheim. The screenshots are also just a small sample of what's included.
Note 2
Skyrim shaders are always wonky. We often see issues with stretched snow and weird tiling. This is something that can happen with any of the games shaders and not someth
Static Swaps Variety - Odds and Ends is a Skyrim mod that adds about 175 new mossy and snow variants for various world statics like poles, ropes, and Dwemer rubble, using Base Object Swapper. It's part of a series aimed at subtle world variety and works with Lux and Shaders of Solstheim.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds a ton of variety with 175 new pieces, making the world feel more alive without being obvious.
- Works with popular mods like Lux and Shaders of Solstheim, so you can stack it with your setup.
- Configurable swap chance means you can dial in how often you see the new variants, from rare to everywhere.
⚠️ Cons
- Requires Base Object Swapper as a dependency, so you need to grab that mod first.
- The moss shader from Dragonborn DLC might not look as good as the Shaders of Solstheim version, so you might want that mod too.
- Since it's a static swap mod, it only changes visuals—no gameplay impact, so if you're looking for new mechanics, this isn't it.
For Skyrim players who love subtle world detail and want to see more variety in the environment without overhauling everything. If you're into immersion and already use mods like Lux or Shaders of Solstheim, this fits right in. Skip if you want gameplay changes or don't care about visual variety in statics.
💡 Beginner Tips
- Make sure you have Base Object Swapper installed and enabled, as this mod relies on it to swap the models.
- If you're using Shaders of Solstheim - Ash and Moss, install it after this mod so the moss shader overrides properly.
- You can tweak the _SWAP.ini file to adjust the swap chance—change 'chanceS(30)' to a higher or lower number to control how often you see the new variants.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Suinier
- Version
- 1.0
- Downloads
- 11,302
- Endorsements
- 92
- Category
- Models and Textures
- Created
- 8/20/2023
- Updated
- 8/20/2023
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