Starting In Classes
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #56 of 143 Gameplay mods in this game by downloads
📋 About This Mod
Starting in Classes is my approach of a class system meant to be used at the start of the game. It's light weight and only meant to make roleplaying a certain class a bit easier.
ESL flagged
Summary:
Upon starting the game you get a scroll which starts the class selection --> you choose your class and get your layout for it --> done.
Since the version 1. 5, equipment is handled via Leveled Lists and the the default version of the mod now gives you somewhat randomised equipment.
It's randomised for your class. Example: Warrior gets 2 out of 6 available weapons.
If you want to turn off the abilities, install the optional 'No Abilities' patch. It's meant for those who want to use my equipment loadout with other class ability mods.
The FOMOD has descriptions of the optional plugins, read them to know if you need them. Most people won't need anything but the main mod.
I kept ease of patching in mind where my skills allowed it. You can add/remove items from the equipment Leveled Lists to also contain mod-added equipment.
By default you only get low level vanilla equipment to not add any dependencies.
Look at the Patch template to see what to change and how.
THE PATCH TEMPLATE IS NO PATCH FOR ANYTHING, JUST AN EXAMPLE
Details about Abilities:
Warrior
+10 Smithing
-45 Magicka
Elemental Mage
+45 Magicka
+20% Magicka Regeneration
-45 Stamina
roughly double the crit chance
+45 Stamina
-20 Magicka
+15% stronger Conjuration spells
+50% Magicka Regeneration
-10% Attack Damage
+30% higher attack damage while sneaking
+15% stronger potions (player made)
-50% attack damage with 2h weapons
blocking takes 15% less damage
+10 Heavy Armor
-30% Stamina Regeneration
+12 Unarmed damage (flat bonus, not %)
+10% stronger Restoration spells
-30% weaker Destruction spells
Paladin
+15% attack damage while being in bright places
+10% stronger Restoration while being in bright places
-30 Sneak (will be effectively 0 with pretty much any Race)
Starting In Classes is a lightweight gameplay mod that assigns players starting gear and class-based abilities. With 111 endorsements and nearly 46,000 downloads, it's a modestly popular choice for players seeking a simple class system without heavy overhauls.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download-to-endorsement ratio (45,964 downloads, 111 endorsements) shows it's being used
- Lightweight approach means it won't bloat your load order or tank performance
- Simple concept: pick a class, get gear and abilities — no complex setup
⚠️ Cons
- Last updated in October 2022, so it may not be compatible with the latest game patches
- Only 111 endorsements suggests a smaller community, so troubleshooting help might be scarce
- Potential conflicts with other gameplay overhauls that touch classes or starting equipment
For players who want a quick, no-fuss class system without installing a massive overhaul. If you're tired of starting every game with the same gear and want a bit of role-playing flavor, this is for you. Skip if you're looking for deep class trees or extensive customization — this is a lightweight addition.
💡 Beginner Tips
- Check if your game version is still supported since the mod hasn't been updated since 2022
- If you use other gameplay mods, test for conflicts early by starting a new game
- Look for class options in the mod's configuration or MCM if available
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Styyx
- Version
- 1.6.1
- Downloads
- 45,964
- Endorsements
- 111
- Category
- Gameplay
- Created
- 7/31/2022
- Updated
- 10/23/2022
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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