Staff Mod - Overhaulish SSE
⚪ Last updated 2020⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 33 Overhauls mods in this game by downloads
📋 About This Mod
This is a port of the Oldrim Staff Mod - Overhaulish, for Special Edition.
I only converted it into a Special Edition mod, credits to the original author funkydiscogod please.
I tested it on Special Edition, it works fine for me. if you find a bug, tell me and I´ll have a look at it.
Also if you test it with other staff mods and it works, please let me know.
Patch for Ordinator:
Made a patch for using this mod together with Ordinator.
Please install my mod, then Ordinator and then the patch.
Load order: first Staff overhaulish, Ordinator then the patch.
All perk upgrades of the Staff mod don´t work anymore, when the patch is installed. It´s using the Ordinator perks.
A bug was reported, where the March of Oblivion perk of Odinator doesn´t work anymore. Couldn´t have a look at it until now, sorry.
Staffs of course give XP with the patch.
Also patched a problem with using sanguins rose, described on the Oldrim version of this mod.
Original mod description:
Introduction:
-
[]So, we all know that in the vanilla game, staffs weren't viable weapons for anyone. If you used a
staff it was probably to pull out a free atronach before you shove the staff back in your inventory and grab an actual weapon. Or, if you were a mage, you had a spell in each hand so that both your utility spells and your main form of attacking both used the same resource, and never considered using a staff because you'd get no experience. Well, I tried to fix it.
So, what does this do?
-
[] This improves staffs in such a way that one might actually want to use one as a full time weapon.
[] I tried to roughly balance it, but there's not really any way to balance Skyrim.
[] I wanted each staff to be "worth" the opportunity cost of not being able
to have a shield or a weapon. There must be ~some~ reason you want to hold a staff.
More specifically.
[]All staffs now grant experience to their respective school of magic.
[]Destruction staffs now increase in damage 1% per level in destruction.
[]Destruction staffs have had damage rebalanced according to spell level (more or less).
[]Destruction perks that increase damage now also apply to staffs.
[]Destruction perks that decrease mana cost, now also increase staff damage by 20% each.
[]Destruction perks that require low health, now also apply to staffs.
[]Conjuration staffs that summon something now allow an additional summon of that type.
[]Staff of Daedric Command allows command of an additional Daedra or atronach.
[]Other conjuration staffs (like Soul Trap) now allow unlimited duration for summons.
[]Alteration staffs now reduce the cost of all spells by 1
Staff Mod - Overhaulish SSE is a port of the Oldrim mod that overhauls staffs in Skyrim Special Edition. It makes staffs grant experience, allows perk points to affect staffs, and adds other enhancements. With 171 endorsements and 17,006 downloads, it's a niche but popular overhaul for staff-focused players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community support with 171 endorsements and over 17k downloads.
- Breathes new life into staffs, making them a viable combat option.
- Direct port from Oldrim, so it's proven to work for many players.
⚠️ Cons
- Last updated in 2020, so it may have compatibility issues with newer Skyrim SE updates.
- Potential conflicts with other overhaul mods that touch staffs or perks.
- Limited to staffs only, so it won't change other magic gameplay.
For Skyrim SE players who want to make staffs a more rewarding and viable playstyle. If you're a mage or spellsword who loves using staves, this mod adds depth and progression. Skip if you're looking for a broader magic overhaul or don't use staffs often.
💡 Beginner Tips
- Since it's a port, make sure you have Skyrim Special Edition and not Oldrim.
- Load this mod after other staff or perk overhauls to ensure its changes take priority.
- Test with a new character or after a save clean to avoid script issues.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- funkydiscogod
- Version
- 1.0
- Downloads
- 17,006
- Endorsements
- 171
- Category
- Overhauls
- Created
- 3/26/2020
- Updated
- 3/27/2020
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