Skyrim HeatMap for Mo2
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- ✅ Updated 10 days after the latest game patch — actively maintained
- 🏆 #37 of 50 Utilities mods in this game by downloads
📋 About This Mod
This plugin analyzes your active Mod Organizer 2 load order, indexes all cell edits across Skyrim, and provides an interactive visual heatmap, custom region planner, deep bidirectional MO2 mod list integration, and online mod discovery via
Description
Hotmap analyzes your active Mod Organizer 2 load order, indexes all cell edits across Skyrim, and gives you an interactive conflict heatmap, a custom region planner, deep two-way MO2 integration, and online mod discovery powered by modmapper.com.
First and foremost, a special thanks to Tyler Hallada from modmapper.com for his wonderful idea, the ESP file parser example, and API access to the fantastic database that maps mods to in-game world cells—as well as to the Skyrim modding community!
modmapper.com is the realization of a brilliant idea: how to check which locations in large builds haven’t been modified at all.
I’d been waiting a long time for a plugin similar to the one he created for Voitrex… so I decided to make it myself :)
Now you can not only track your mods on the map, but also create your own map that lets you place mods on it, so you can see which regions you’ve already modified and quickly find mods by clicking on the map.
You can also click on a map cell to instantly get a list of all mods in Nexus that interact with it, sorted by best match to the region—which is very convenient when you’re looking for a suitable mod or patch specifically for that location!
The parser is written entirely in Python, so the plugin requires absolutely no dependencies.
Main features
1. Deep MO2 Integration
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[]Real-time hover previews — hover any mod or plugin in MO2 and Hotmap highlights every exterior cell it edits across Skyrim.[/]
[]Double-click jump to MO2 — double-click a plugin in Cell Details or a mod in Custom Regions to expand categories, scroll with a smooth animation, select the mod, and focus it in the MO2 list.[/]
[]Drag & drop assignment — drag one or more mods from MO2 into the Assigned Mods box of a custom region.[/]
[]Installed mod detection — in the Modmapper Explorer, mods are labeled ✔️ Installed or ✨ New based on your MO2 database.[/]
2. Cell Conflict Heatmap
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[]Conflict density on high-resolution multi-level satellite textures.[/]
[]Color scale from calm green (1–2 edits) through yellow/orange to glowing red (5–10+ competing mods).[/]
[]Left-click a cell → Cell Details drawer.[/]
[]Right-click a cell → context menu: search on modmapper.com or open details.[/]
[]Cell Details shows exterior/interior/city badges, override hierarchy in load order, single-click highlight of a plugin’s cells, double-click jump to MO2, and a filter to hide global/excluded plugins.[/]
3. Custom Regions & Mod Planner
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[]Group cells into named, color-coded territories (e.g. Whiterun Basin, Falkreath Forest).[/]
[]RMB drag — box select; Ctrl + RMB — toggle single cells; LMB on a region cell — select that region; ESC / Clear — clear selection.[/]
[]Create, rename, recolor, delete regions; add/remove selection; focus/zoom to a region.[/]
[]Assign mods via drag & drop from MO2, dropdown, or type-to-add; double-click assigned mod to jump to MO2.[/]
4. Modmapper.com Explorer
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[]Open via right-click on a heatmap cell or the search button in Cell Details.[/]
[]Relevance ranking: Sub-Location (100+) → Regional (60–99) → Thematic (25–59) → Widespread (1–9).[/]
[]3-column table: mod name, category & author, relevance tier + install status.[/]
[]Filters by category, name/author search, and Installed / Not installed / All.[/]
[]Double-click (or Enter / Open on Nexus) opens the mod page in the browser.[/]
[]Offline cache in .cache/modmapper/; Refresh Cache forces a re-download.[/]
5. Settings[
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[]Open via right-click on a heatmap cell or the search button in Cell Details.[/]
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[]Group cells into named, color-coded territories (e.g. Whiterun Basin, Falkreath Forest).[/]
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[]Conflict density on high-resolution multi-level satellite textures.[/]
📊 Mod Details
- Game
- Skyrim Mods
- Author
- AlhimikPh
- Version
- 4
- Downloads
- 298
- Endorsements
- 17
- Category
- Utilities
- Created
- 8/27/2026
- Updated
- 8/31/2026
🔧 How to Install Skyrim Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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