Simple MCO Weaponart Casting - Darenii Pack 1 - Corruption

⭐ — (55 endorsements) 📥 3,278 downloads 📌 v1.04 📅 8/3/2023
⚪ Last updated 2023

By rob18 · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/3/2023 📅 Created: 8/3/2023
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 55 Animation mods in this game by downloads

📋 About This Mod

Use MCO's weaponart attacks to cast offensive fire and forget spells from the Darenii spellpacks - Abyss, Bloodmoon, Desecration, Flames of Coldharbour, and Necrom

Simple MCO Weaponcasting mods

Simple MCO Weaponart - Vanilla Spells

Simple MCO Weaponart - Natura

Simple MCO Weaponart - Darenii corruption pack - Abyss, Bloodmoon, Desecration, Flames of Coldharbour, Necrom

Simple MCO Weaponart casting allows you to cast some offensive fire & forget spells using the Weaponart feature of MCO. This mod covers five of Darenii's more evil-themed spellpacks.

Once you have learnt one of these spells, you will be able to able to craft a Sigil for that spell at the smithing forge. Simply equip the sigil (they use slot 59) and then cast the spell by activating the MCO weaponart attack - by default do this by holding left and right power attacks together, but if you use One Click Power Attack you can set a key/modifier for the Dual Power Attack which will activate this.

Once you have a Sigil for a particular spell in your inventory it will disappear from the smithing menu, to keep that list a bit cleaner and avoid you accidently creating multiples (they weigh nothing and are worth only 1 septim anyway)

The Sigils can of course be favourited and assigned hotkeys, to allow quick swapping between them in combat also.

Requirements

Attack - MCO|DXP (and it's requirements, but it you're this far you should already be familiar with switching combat to MCO)

Open Animation Replacer (this is the place to note that I have built the mod to work with OAR and not DAR, incase you haven't made the switch and you wonder why the mod isn't working)

At least one of Darenii's spellpacks - Abyss, Bloodmoon, Desecration, Flames of Coldharbour, Necrom

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Spells covered

Shadow Bolt

Shadow Burst

Shadow Void

Blood Bolt

Blood Javelin

Necrotic Firebolt

Necrotic Fireball

Necrotic Combustion

Necrotic Devastation

Cold Firebolt

Cold Fireball

Cold Fire Combustion

Cold Fire Devastation

Eldritch Bolt

Eldritch Shred

Eldritch Orb

Eldritch Flash

Like the vanilla version, I've avoided including any Runes and Ritual spells (as I think their flavour suits more time and concentration behind their casting), and any self targeting spells for now. But if people ask I could expand the spells covered.

📊 Mod Details

Game
Skyrim Mods
Author
rob18
Version
1.04
Downloads
3,278
Endorsements
55
Category
Animation
Created
8/3/2023
Updated
8/3/2023

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