Settling of Squad - Set Follower Home

⭐ ⭐⭐ (4,850 endorsements) 📥 571,814 downloads 📌 v0.5.3 📅 7/29/2024
🟡 Updated this year

By wankingSkeever · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/9/2026 📅 Created: 7/29/2024
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #34 of 41 Utilities mods in this game by downloads

📋 About This Mod

Configurable system for setting follower homes.

1EAKZnshbkQDescription

  • []Configurable way to set follower homes.

    []Supports 50 followers.

    []Use dialog options to:

    []Set follower home when they are dismissed.

    []Unset follower home and revert to default dismissed behaviour.

[]MCM options to:

  • []Option to set anywhere as a follower home.

    []Blacklist certain followers if they already have home setting logic.

    []View which follower is in which home.

    []Unset follower home and revert to default dismissed behaviour remotely.

[]All configurations are saved to PapyrusUtil JSON and can be persisted across saves and shared with other users.

[]Works with custom follower mods. Tested with the following:

  • []Auri

    []Lucien

    []Inigo

[]Works with custom home mods.

[]Voice acting for standard vanilla voice types.

[]Followers will try to find a bed to sleep in at night. Unless they are vampire, then they sleep during the day.

[]No conflicts.

Minor issues

  • []Custom follower mods may already have home-setting logic. This mod causes no known issues with these mods other than duplicating functionality. Simply blacklist these followers in the MCM if you want to hide the extra dialog. If you don't want to download the mod to use the MCM or look at the config format, at least provide the plugin name and form id of the npc.

    []The dismissal dialog might say they're going somewhere else, but they're going to the home you set.

  • Followers must be able to reach the home in order to return to them. If you set their home to be a location unreachable by them, they will not be able to return there.

FAQ

Q: How do NPC packages work?

A: NPC packages are sets of simple procedures NPCs follow when they satisfy the package conditions. Examples of this include: follow, travel, sandbox in some area. These packages are organized in a stack or priority list. If multiple packages satisfies their conditions at the same time, the package with higher priority wins and is executed. Packages are given to NPCs via quest aliases, and the priority of these packages are determined by the quest's priority. Lowest on the priority list are default packages given to NPCs on their NPC records, which are usually their default sandbox packages.

Package Data: The list of packages is considered an additional "package stack" that sits on top of the aliased actor's base package stack. If an actor is in multiple aliases, the alias packages stack in quest priority order.-- Alias Data, Quest Alias Tab, Creation Kit Wiki[/

📊 Mod Details

Game
Skyrim Mods
Author
wankingSkeever
Version
0.5.3
Downloads
571,814
Endorsements
4,850
Category
Utilities
Created
7/29/2024
Updated
3/9/2026

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