Rudy fix for Splashes of Storms and ENB
⚪ Last updated 2022⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #53 of 179 Immersion mods in this game by downloads
📋 About This Mod
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Changed shaders in the nifs that Powerofthree uses in the awesome "Splashes of Storms" mod for splashes effect (and a few other things in the particle systems as well).
Now their intensity can be controlled in the section in ENB UI.
Of course, you need to install "Splashes of Storms" first and use ENB.
Settings can be configured in "po3_SplashesOfStorms.toml" (in Data/SKSE/Plugins) and reapplied in-game by using "splashes" console command.
Size:
-
[]NifScale =
[
]NifScaleActor =Don't make them too small, or anti-aliasing will literally eat them up.
Density:
-
[]RaycastIterations =
I'm using 10 for LightRain, 15 for MediumRain and 20 for HeavyRain, but you have to adjust these values for your hardware and taste.
I prepared two meshes/particle systems: "rainSplashNoSpray.nif" and "rainSplash.nif", they are a bit different. In the last version of the mod, Po3 uses only one of them. But this mod is so well designed, that you can swap these meshes in the configuration file I mentioned earlier and see the changes right away in-game:
- [
or
- NifPath = "Effects \\ rainSplash. NIF"
in fact, you can use a different particle system in each type of rain. It's just awesome. A small demonstration of the differences between these two particle systems:
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Reminder:
-
These are particle systems with emission set to something greater than 0, so in fact they always glow, especially in shaded areas, because the game doesn't put shadows on them.
And remember that the number of splashes indirectly depends on the number of frames per second
Credits:
- Powerofthree
-
These are particle systems with emission set to something greater than 0, so in fact they always glow, especially in shaded areas, because the game doesn't put shadows on them.
-
[]RaycastIterations =
This mod tweaks the splash meshes from the popular 'Splashes of Storms' mod, allowing them to be controlled via the Particle section in ENB. It's a small compatibility patch for Skyrim players who use both mods and want more control over splash effects.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (6,087 endorsements and 2.3M downloads)
- Seamless integration with ENB for better visual control
- Lightweight patch that doesn't overhaul anything else
⚠️ Cons
- Requires both 'Splashes of Storms' and ENB to be useful
- Last updated in 2022, may not be compatible with latest ENB versions
- No detailed instructions provided for installation or setup
For Skyrim modders who already use 'Splashes of Storms' and ENB and want finer control over splash effects. Skip if you don't use ENB or prefer simpler visual mods.
💡 Beginner Tips
- Make sure you have both 'Splashes of Storms' and an ENB preset installed before adding this patch.
- After installing, open your ENB settings in-game and look for the Particle section to adjust splash intensity.
- If you're using a mod manager, let it overwrite the original splash meshes to ensure the tweaks take effect.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Rudy102
- Version
- 1.2
- Downloads
- 2,342,836
- Endorsements
- 6,087
- Category
- Immersion
- Created
- 8/9/2022
- Updated
- 11/9/2022
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Skyrim Mods
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