Rev's Game Hooks - Papyrus Scripts and Personal Methods
🟠 Updated over a year ago⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 18 Modders Resources mods in this game by downloads
📋 About This Mod
A hub for an esp and scripts I use and will use across multiple mods. Made public in case my methods might help some people out
Rev's Game Hooks
Introduction
Hey everyone! This is a hub for a master ESP and scripts I use (and will use) across multiple mods. I don’t expect a ton of people to use this, but I’ve made it public in case my methods can help someone out.
If you’re the average player, you probably don’t need this. But if you’re a modder looking to avoid writing multiple scripts that do the same thing for different objects, this might be useful. Idk.
ESP File: Rev's Game Hooks
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[]Flags: Master File and ESL
[
]Details: Records in this ESP do nothing on their own and require hooking into them for your own use.[]Current Contents:
[]Global variable and spell+effect system to track increases and decreases in dragon souls owned by the player.
[]Useful for tracking positive and negative changes, as no SKSE plugin currently supports this.
Most scripts are standalone and can be used in your mods without requiring the ESP file. Below is a detailed list of available scripts:
-
[]BlockSpellScript
[]Casts a spell upon blocking, with an optional cooldown.
- []Triggers spell casting on bow weapon hits, with optional bow and ammo specifications. Powered by PO3's Papyrus Extender.
- []Casts a spell when an effect ends (complements Bethesda’s CastAnotherSpellScript, which triggers on effect start).
- []Powered by PO3’s Papyrus Extender, casts a spell upon killing a target.
- []Casts a spell when a crossbow fires.
- []Similar to Bound Bow’s script but smarter—equips specific ammo and allows unequipping if the weapon changes.
[
]Use case: Attach to a constant spell effect and place in an enchantment’s Equip Ability field to ensure specific ammo is used with a weapon.
- [
[]HandlerScript: Contains multiple utility functions:
- []AddSpells: Adds spells from a formlist to an actor if they don’t already have them.
[]Parameters: alSpellList (formlist), akPlayerRef (actor)
- []Parameters: avFX (visual effect), asFX (sound), akObject (target object), akFacingObject (optional facing object), fPlayTime (duration)
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Revenant0713
- Version
- 1.1
- Downloads
- 3,564
- Endorsements
- 104
- Category
- Modders Resources
- Created
- 4/26/2025
- Updated
- 5/2/2025
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