Requiem - More Spawns Randomized
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #90 of 121 NPC mods in this game by downloads
📋 About This Mod
Most of enemies from covered factions will have chance to spawn an additional enemy. Compatible with Requiem 5.x.x and 6.x.x.
1. 3. 0
-
[]Added Ignore List
[
]Added possibility of Level Scaling[]Removed some unintended/problematic spawns
[]Removed Frost Elemental-Draugr summoner from leveled lists
-
[]Fixed "Proving Honor" bug
[
]Removed Kolbjorn Barrow from hard locations
- []Updated script to properly ignore ghosts
-
[]Added non-boss vampires (requires new game)
[]Added Spectral Draugr - Labyrinthian only - uses Draugr odds (requires RFTI rerun)
[]Added optional plugin that adds Spectral Draugr to Hard Locations Draugr leveled list (30%)
[]Reduced Draugr Warlock odds, since being blocked by Frost Atronach isn't fun
[]Bandits spawned in special factions (Blood Horker, etc) should have proper names
1. 1. 0 (updating requires new game)
-
[]Added Witches/Hags
[
]Added option to change hard location multiplier[]Added double spawn chance (for hard locations only)
[]Newly spawned bandits should have same aggro behavior as their "predecessors" now
Compatible with 3BFTweaks, general_NPC_tweaks and Fozar's patch - place my mod under those. Also don't forget to run RFTI.
Should be fine to install midgame.
Don't forget to run Reqificator.
Covered Enemy Types
-
[]Bandits
[
]Boneman/Wrathman[]Draugr
[]Dwemer Spheres
[]Falmer
[]Forsworn
[]Riekling
[]Skeletons
[]Vampires
[]Witches/Hags
Level Scaling
Off by default, if you want level scaling change "level_multiplier" to some positive number, formula is:
Base chance + Player level level_multiplier
So if we set it to 1. 5, chance for bonus bandit exterior spawn at Player level 10 will be: 16 + 10 1. 5 = 31%
If you want any enemy to be ignored you can write their ingame name into "ignored_names" variable, capitalization matters, they must be split by ;Example: "ignored_names": "Ron the Crow;Blackblood Marauder"Ignore List
Rules
[]Draugr/Falmer/Forsworn/Skeletons won't spawn mage/boss types, except at hard locations, which use harder Leveled Lists
[]Chances for Hard Locations are multiplied (default is 2x)
[]Most "Ambush" type enemies (like Draugr in coffin) are ignored
[]Melee enemi
-
[]Bandits
-
[]Added Witches/Hags
Requiem - More Spawns Randomized adds random spawns for certain enemy types with customizable odds. It's a lightweight NPC mod for Requiem players who want more variety in encounters. With 63 endorsements and 40,789 downloads, it has a solid user base. Last updated March 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent download count (40,789) shows it's been tried by many.
- Customizable odds give you control over spawn frequency.
- Lightweight mod that doesn't overhaul the whole game.
⚠️ Cons
- Only 63 endorsements compared to downloads, so some users may have had issues.
- Limited to certain enemy types, so not a full spawn overhaul.
- Compatibility risk with other mods that alter spawn lists or enemy placements.
For Requiem players who want more enemy variety without a full overhaul. If you're tired of predictable spawns and want to tweak encounter rates, this is for you. Skip if you prefer handcrafted spawns or use mods that heavily modify enemy placement.
💡 Beginner Tips
- Check if your mod manager supports Requiem patches; if not, manual install is fine.
- Start with default odds and adjust in-game to see what feels balanced.
- If you use other spawn mods, load this one after them to avoid conflicts.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Hel
- Version
- 1.3.1
- Downloads
- 40,789
- Endorsements
- 63
- Category
- NPC
- Created
- 8/8/2023
- Updated
- 3/29/2026
🔧 How to Install Skyrim Mods
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