PLANCK - Physical Animation and Character Kinetics
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #3 of 18 VR mods in this game by downloads
📋 About This Mod
Requirements
SKSE VR 2. 0. 12 or above
HIGGS 1. 6. 0 or above
Description
PLANCK fundamentally changes the way characters are normally animated to make the character's ragdoll physically present in the world at all times, and drives the character's ragdoll towards its animation pose along with many other things to make this work nicely. This means you can physically influence other characters using your hands or weapons, or other objects that you pick up or throw at them.
Pet a dog, hold someone's hand, or throw a cauldron at them and watch them react!
When you grab someone (of reasonable size), they will try and stay next to you. For example, if someone is walking past you and you grab them, they will stop. Once you have grabbed someone, they will walk with you when you move. It works when you grab someone you're fighting during combat too!
Grabbing small characters like chickens or skeevers will instantly ragdoll them, allowing you to throw them away or just stab them while holding them.
PLANCK also makes some major improvements to how characters get up after being ragdolled compared to how janky it is in the base game.
Melee hit detection for the player has been completely rewritten and is now physically accurate to the player's weapon colliding with the enemy's ragdoll.
Player vs. other character collision has been changed from being the player's capsule vs. the character's capsule to being the player's capsule vs. the enemy's ragdoll. The player's capsule has been made narrower than in the base game, and together these let you get much closer to enemies than before, and collision between you and other characters is now more representative of what you see rather than a static capsule shape for both of you.
When you hit an enemy, they will flinch in the direction of your hit via physical impulses.
New melee hit detection does mean that the base game's ini values related to melee swings (fMeleeLinearVelocityThreshold, etc.) are obsolete and no longer have any effect. This mod has its own set of parameters around melee swings and cooldowns that can be tweaked in the included activeragdoll.ini file.
Weapon swings and power attacks are also completely re-implemented to work alongside the new hit detection, and weapon swing/bash animation events that are not present in the base game are re-introduced. Base Skyrim VR does not have weapon swing animation events unlike Skyrim SE, so this improves compatibility with SE mods to work in VR. More details on weapon swings, power attacks, and the hit detection are below.
PLANCK includes a papyrus API which can be used by other mods, and has a C++ interface which can be used by skse plugins which can be found on github.
If you would like to support future development, consider supporting me on patreon.
PLANCK is a Skyrim VR mod that introduces physically-driven animation, allowing characters to be grabbed and providing physically accurate melee hit detection. With over 7,000 endorsements and nearly 870,000 downloads, it's a popular choice for VR players seeking deeper immersion.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 7,086 endorsements and nearly 870k downloads.
- Transforms VR combat into a tactile, physics-based experience.
- Actively maintained, last updated July 2026.
⚠️ Cons
- Requires Skyrim VR, so flat-screen players are out of luck.
- Physics interactions can be janky in tight spaces or with complex geometry.
- May need tweaking to balance with other combat mods.
For Skyrim VR players who want to feel every swing and shove with real physics. If you're tired of static NPCs and want to grab enemies or objects, this is essential. Skip if you play flat-screen Skyrim or prefer traditional combat mechanics.
💡 Beginner Tips
- Make sure you have Skyrim VR and the latest SKSE VR installed before adding PLANCK.
- Test the grab mechanic on a training dummy first to get used to the physics.
- Combine with a physics-based combat mod for a more cohesive experience.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- FlyingParticle
- Version
- 0.8.1
- Downloads
- 869,787
- Endorsements
- 7,086
- Category
- VR
- Created
- 4/10/2022
- Updated
- 7/30/2026
🔧 How to Install Skyrim Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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