Object Categorization Framework

⭐ ⭐⭐ (9,391 endorsements) 📥 3.3M downloads 📌 v6.1.0 📅 2/3/2023
🟠 Updated over a year ago

By GroundAura · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/14/2025 📅 Created: 2/3/2023
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #28 of 81 Utilities mods in this game by downloads

📋 About This Mod


Object Categorization Framework (or OCF) is a framework mod that categorizes items and other base objects into groups that can be easily used as conditions by other mods. It does this by distributing hundreds of new Keywords (using Keyword Item Distributor and Spell Perk Item Distributor) and FormLists (using FormList Manipulator) to base objects from hundreds of mods.

OCF categorizes objects using keywords when possible (when the form type accepts keywords). For an organized list of keywords, see the Keyword Reference on OCF's wiki. When keywords can't be used, FormLists are used instead. For an organized list of FormLists, see the FormList Reference on OCF's wiki.

For the vast majority of categorization support, I have to manually add each object (item, spell, etc.) to my INIs, apart from the few places I use general variables, like string wildcards or model names. The process for "supporting" a new mod can take anywhere from a couple minutes to several hours depending on the mod's size and complexity. I also may have to come back to it later if I change OCF's categories or add new categories, especially for new form types.

If you're wondering what mods OCF currently supports, that's not an easy question to answer. A detailed list would be difficult and a pain to maintain. As was just explained, each object is usually added manually, so mods may require retouching when I add new categories. At least to give you an idea, I have categorized thousands of objects from vanilla, Anniversary Edition/the Creation Club, and hundreds of other mods from Nexus and other sources. If you're curious if a specific mod is supported already, check the INIs, changelog, or ask me.

If you are a user who wants me to add support in OCF for a new mod, update a partially categorized mod, or fix incorrectly categorized objects, feel free to leave a comment in either this discussion thread or just in the posts section with your request. Include at least the mod name and link. If you're requesting an update for a partially/incorrectly categorized mod, please also include what parts of the mod you think need another look.

If you want to try your hand at helping to add support for more mods, I appreciate any effort! I only have so much time I can spend on this project, so the more people that help out, even a little, the sooner peoples' favorite mods will be supported. If you're at all interested, contact me on Discord or Nexus to talk or make a patch on your own and send it to me on Discord, with a pull request to OCF's Github, or just on Nexus. No pressure of course. Even just sending requests for unpatched mods helps out the project.

If you're a mod author who's interested in utilizing OCF's K

🤖 AI-enhanced — based on mod data

Object Categorization Framework (OCF) is a utility mod that assigns categories to items from hundreds of mods, exposing them as Keywords and FormLists for other mods to use in conditions. With 9,391 endorsements and 3.3 million downloads, it's a widely adopted framework for mod authors and players seeking better compatibility.

✨ Key Features

Categorizes items and forms from hundreds of mods
Provides categories as Keywords and FormLists
Designed to be used as conditions by other mods

📊 Pros & Cons

✅ Pros

  • Huge community trust (9,391 endorsements, 3.3M downloads)
  • Essential for mod authors who want to build on shared categories
  • Actively maintained (last updated January 2025)

⚠️ Cons

  • Not for players—does nothing on its own without dependent mods
  • Requires other mods to actually use the categories, so value depends on ecosystem
  • No detailed documentation in the description, so setup may require digging
🎯 Is This For You?
For mod authors and advanced users who want to create or use mods that rely on standardized item categories. Skip if you're a casual player looking for direct gameplay changes—this is a backend utility.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Install with your mod manager and place it early in your load order so other mods can reference its categories.
  • Check if your favorite mods list OCF as a dependency—if so, this is required for them to work.
  • Use the in-game MCM (if available) or console commands to verify categories are being applied to items.

📊 Mod Details

Game
Skyrim Mods
Author
GroundAura
Version
6.1.0
Downloads
3,341,697
Endorsements
9,391
Category
Utilities
Created
2/3/2023
Updated
1/14/2025

🔗 Required By 3 Mods

These mods list this mod as a dependency.

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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