NPC AI Process Position Fix - NG
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #24 of 156 Bug Fixes mods in this game by downloads
📋 About This Mod
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Updated NPC AI Process Position Fix adding support for SE, AE, and VR in one DLL thanks to commonlibsse-ng.
Skyrim's engine has a limitation where it could only update an NPC’s AI process position for one hour at most if that NPC is loaded in current loaded cells (a high AI Process one).
Therefore, you probably meet the issue that when you are waiting or sleeping in an inn all night, the NPCs won't go home, instead they still stay at the inn until the next morning.
That may even cause the NPCs to block the door when they leave the inn if you have installed an AI overhaul mod. Because such mods will cause many NPCs to visit the inn at night.
Additionally, the loaded NPCs in the fast travel destination will not update their daily life schedule positions due to the same reason.
The plugin will detect every waiting, sleeping, and fast travel event, and calculate the time difference.
If the time difference is longer than the Minimum Trigger Hours (2 hours by default, can modify in the INI file ), the updating position function will trigger and all the humanoid character NPCs who matches the conditions will be updated the position by the mod's functions, sending them to the correct place in the correct time.
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LIMITATIONS
-
[]NPCs may have a visible “fade in” effect for a second when their positions get updated by the mod.
[
]Some NPCs may teleport in front of you by coincidence.[]Mod only works and runs for humanoid NPCs.
[]Sometime the position updates of several NPCs may be fail, this may happen when you have too many NPCs loaded in a cell or the game is under high-load.
[]Does not work for NPCs in a scene (e.g. during dialogue).
[]Does not work for NPCs who have quest alias AI packages.
[]Does not work for NPCs in combat.
REQUIREMENTS
SE/AE
Address Library for SKSE Plugins
VR
VR Address Library for SKSEVR
COMPATIBILITY
- []For mods with AI Packages added by "Quest Alias" they should be patched for full functionality.
- A patch for AI Overhaul or Immersive Citizens is already included.
SOURCE
doodlum/MaxsuAIProcessFix-ng
CREDITS
Maxsu for the original mod
This mod updates the original NPC AI Process Position Fix to support Skyrim SE, AE, and VR in a single DLL. It's a bug fix that addresses NPC AI position issues, with high endorsements and downloads, making it a popular choice for stability-focused players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge trust from the community with 14,270 endorsements and 3.9M downloads
- One DLL for all three Skyrim versions simplifies installation
- Active maintenance as of December 2022
⚠️ Cons
- No detailed description provided, so exact fixes are unclear
- May conflict with other mods that alter NPC AI or process behavior
For Skyrim players on SE, AE, or VR who want to fix NPC AI position bugs. If you're experiencing NPCs getting stuck or behaving oddly, this is a must-have. Skip if you don't care about AI glitches or play Oldrim.
💡 Beginner Tips
- Make sure you have the correct version of Skyrim (SE, AE, or VR) before installing.
- Use a mod manager like Vortex or MO2 for easy installation and removal.
- Load this mod early in your load order to ensure it applies properly.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- doodlum
- Version
- 1.1.1
- Downloads
- 3,912,160
- Endorsements
- 14,270
- Category
- Bug Fixes
- Created
- 6/8/2022
- Updated
- 12/18/2022
🔧 How to Install Skyrim Mods
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