Lock Me Tender - Lock Doors
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #46 of 128 Immersion mods in this game by downloads
📋 About This Mod
Allows locking doors anywhere if you have the key. Also allows locking and unlocking doors in inns and player homes even if they don't have an attached lock. --- ESP-FE
I consider this mod obsolete and no longer support it
This new mod gets the same results with less complications and conflicts
It's quite simple and intuitive: When you use it, you get the proper result.
If it's supposed to work in that particular case, it does, if not, all goes on as usual.
NORMAL DOORS
Anywhere
You can lock doors anywhere if you have the key.
Open doors play their normal animation and get locked with a "click!"
Already-closed doors get simply locked with the mandatory "click!"
If you try to lock or unlock with this a door for which you don't have the key, the door just activates normally.
Inns & Player Homes
When inside an inn or a player home, you can also lock and unlock doors which don't have a native lock, a basic one will be added by the game.
The latest door locked will also have the surrounding navmeshes cut. This is to avoid that idling NPCs unlock them... they're all master lockpickers.
Locking another door, in the same location or another one, will move the collision box to it, freeing the previous one.
Unlocking (with this, of course) any of those locked doors will remove the navcut.
How-to
L_SHIFT+E to activate the lock/unlock.
You can change L_SHIFT to another key with the console command set LockDoorGLB to DecimalKeyCode, or in CK/SSEEdit by changing the value of the global variable LockDoorGLB.
E is of course the default activate/use key. If you changed it to a custom key, you will use the new one.
LOAD DOORS (the ones that move you to another cell)
These kinds of doors would be better left alone.
Anyway, if you lock an entrance door from the inside, you will actually lock the exterior one, and it won't usually show the 'locked' status. When you exit, you find the outside door... locked. That's how the game works, there's nothing I can do.
This happens with interior-to-exterior doors (entrance doors), it doesn't seem to happen in interior-to-interior cases (eg., doors to basements).
Anywhere but Inns and Player Homes
If you have been able to lock an entrance door from the inside, it means that you have the key, no problem in getting back in.
But... inns and player homes are slightly different, see below.
Inns
The load doors in vanilla inns are in an exclus
📊 Mod Details
- Game
- Skyrim Mods
- Author
- tarlazo
- Version
- 2.3.0
- Downloads
- 3,446
- Endorsements
- 219
- Category
- Immersion
- Created
- 6/19/2021
- Updated
- 2/5/2026
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