Lock Me Tender - Lock Doors

⭐ ⭐ (219 endorsements) 📥 3,446 downloads 📌 v2.3.0 📅 6/19/2021
🟡 Updated this year

By tarlazo · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/5/2026 📅 Created: 6/19/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #46 of 128 Immersion mods in this game by downloads

📋 About This Mod

Allows locking doors anywhere if you have the key. Also allows locking and unlocking doors in inns and player homes even if they don't have an attached lock. --- ESP-FE

I consider this mod obsolete and no longer support it

This new mod gets the same results with less complications and conflicts

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It's quite simple and intuitive: When you use it, you get the proper result.

If it's supposed to work in that particular case, it does, if not, all goes on as usual.

NORMAL DOORS

Anywhere

You can lock doors anywhere if you have the key.

Open doors play their normal animation and get locked with a "click!"

Already-closed doors get simply locked with the mandatory "click!"

If you try to lock or unlock with this a door for which you don't have the key, the door just activates normally.

Inns & Player Homes

When inside an inn or a player home, you can also lock and unlock doors which don't have a native lock, a basic one will be added by the game.

The latest door locked will also have the surrounding navmeshes cut. This is to avoid that idling NPCs unlock them... they're all master lockpickers.

Locking another door, in the same location or another one, will move the collision box to it, freeing the previous one.

Unlocking (with this, of course) any of those locked doors will remove the navcut.

How-to

L_SHIFT+E to activate the lock/unlock.

You can change L_SHIFT to another key with the console command set LockDoorGLB to DecimalKeyCode, or in CK/SSEEdit by changing the value of the global variable LockDoorGLB.

E is of course the default activate/use key. If you changed it to a custom key, you will use the new one.

LOAD DOORS (the ones that move you to another cell)

These kinds of doors would be better left alone.

Anyway, if you lock an entrance door from the inside, you will actually lock the exterior one, and it won't usually show the 'locked' status. When you exit, you find the outside door... locked. That's how the game works, there's nothing I can do.

This happens with interior-to-exterior doors (entrance doors), it doesn't seem to happen in interior-to-interior cases (eg., doors to basements).

Anywhere but Inns and Player Homes

If you have been able to lock an entrance door from the inside, it means that you have the key, no problem in getting back in.

But... inns and player homes are slightly different, see below.

Inns

The load doors in vanilla inns are in an exclus

📊 Mod Details

Game
Skyrim Mods
Author
tarlazo
Version
2.3.0
Downloads
3,446
Endorsements
219
Category
Immersion
Created
6/19/2021
Updated
2/5/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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