Iron Path - Warrior Gameplay and Perk Overhaul
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 47 Overhauls mods in this game by downloads
📋 About This Mod
Iron Path is an overhaul to Skyrim's combat related perk skills and mechanic.
I have played through many fantastic perk overhaul in the past, SPERG, Ordinator, Adamant, Vokrii. All are great fun and inspiring. And recently I played more games like Cyberpunk 2077, Elden Ring, Enderal, etc., I started to have lots of thoughts and ideas about combat, progression and ability in action RPG games.
So this is my attempt to overhaul Skyrim into a more action-focus RPG.
Iron Path is the first installment of my overhaul project which mainly focus on melee combat aspect.
Design Goal
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[]Make Skyrim into a more action-focus RPG.
[
]Designed with action mods like MCO and dodge mod in mind.[]Enable different fighting style.
Fundamental Changes
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[]Humanoid NPC including player cannot regenerate health in combat, You can only use potion or healing spell to restore health in combat.
[]Player cannot regenerate magicka in combat, you can only use potion to restore magicka in combat. Also magicka regenerate slower when out of combat.
[]Stamina regenerate faster equally in combat or out of combat. Stamina consumption tweaked and other restriction added. (e.g. stamina stop regenerate when attacking, blocking, casting. )
[]Player leveling up grant 6 points of attribute (Health/Magicka/Stamina) instead of 10 in vanilla to make your choice more meaningful, especially with all the stat scaling perks in Iron Path. Highly recommended to use the Uncapper Setting in optional files and its related mods which provide a much more balanced progression experience.
[]Movement speed of various action tweaked for more fluid combat and movement.
[]Max. armor rating capped at 70% instead of vanilla 80%.
[]Enemy gain 15 point of health per level instead of 5.
Difficulty setting changes:
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[]Novice: 1. 5x damage dealt / 0. 5x damage received
[
]Apprentice: 1. 0x damage dealt / 1. 0x damage received[]Adept: 1. 0x damage dealt / 1. 5x damage received
[]Expert: 1. 0x damage dealt / 2. 0x damage received
[]Master: 1. 0x damage dealt / 2. 5x damage received
[]Legendary: 1. 0x damage dealt / 3. 0x damage received
Racial Ability
Many of the one/day power are changed to lesser power which can be used multiple time, but are restricted by magicka cost.
Argonian
Passive unchanged.
(Active power) Histskin (20 magicka): Invoke the power of the Hist to regenerate health faster for 20 seconds when out of combat.
Breton
Passive unchanged.
(Active power) Dragonskin (20 magicka): Absorb 100% of the magicka from hostile spells for 2 seconds.
Dark Elf[/b
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[]Novice: 1. 5x damage dealt / 0. 5x damage received
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[]Humanoid NPC including player cannot regenerate health in combat, You can only use potion or healing spell to restore health in combat.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- deletepch
- Version
- 1.0.5
- Downloads
- 4,747
- Endorsements
- 58
- Category
- Overhauls
- Created
- 6/17/2023
- Updated
- 7/31/2024
🔧 How to Install Skyrim Mods
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