Invested Magic - A Better Magic Paradigm Remade (Again)
⚪ Last updated 2019⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 26 Magic - Gameplay mods in this game by downloads
📋 About This Mod
This is a re-make of NineInchNall's mod Invested Magic - A Better Magic Paradigm.
Most of the credit goes to NineInchNall for making the scripts and of course the original mod
There will be no more updates to this mod
Dispel all active spells before updating to the newest version
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/========Overview==========/
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Playing a mage in Skyrim can often be a source of irritation. Every two minutes or so you have to refresh all your buffs, and the mage armor spells are the most annoying example of this. So here's a way to eliminate that in what I hope is a balanced way.
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[]Most affected spells now cost 5 magicka to cast, though summon spells keep half (less for thralls) their normal costs as to avoid spamming in combat.
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]While active, affected spells require an investment of magicka to maintain them, reducing your maximum magicka by an amount proportional to the spell's power.[]This "investment" cost can be halved by the appropriate perks (Novice, Apprentice, etc.)
[]Most affected spells now last a full day, most necromantic spells last a whole week, and thrall spells last about 3 years.
[]Casting a mage armor, cloak or utility (Muffle, Candlelight, etc.) spell while that spell is active will dispel the spell. Essentially toggles.
[]When your magicka reaches 0, all current "investments" will have a chance to be dispelled. Certain perks can stop this. (Stability for Alteration, Twin Souls (Master of Souls) for conjuration, Quiet Casting for Illusion, and the "does X when target is below x% HP" perks for the three main cloaks, Impact for Whirlwind and Respite for Stendarr's Aura)
[]Armor spells will grant experience when damage is taken, as well as many spells granting experience for being in combat.
[]Cloak spells (Frost/Flame/Shock/Whirlwind cloak and Stendarr's Aura) can now all stack with each other! (Could be very imbalanced, require feedback)
[]Adds dispel spells that allow you to unsummon conjured daedra and risen undead, as well as a "self" and "other" spell allowing you to dispel your own, or a targets buffs/debuffs. ("dispel - other" can be purchased from vendors)
[]Ritual spells can now be cast with one hand and only take a half-second to charge
[]Summons no longer include the "WIPDangerous" keyword, so now you don't have to worry about NPCs bitching non-stop about your hot demon from another dimension or that horde of zombies resurrected from their loved ones.
Changes included from/in the original mod, that weren't documented originally;
[]Night eye is a toggle
[]Clairvoyance costs nothing to cast
[]Mage light lasts 3600 seconds
[]Dual casting Mage armor buffs magnitude, rather than duration
[]Buff
Invested Magic is a remake of NineInchNall's mod, overhauling Skyrim's magic system with spells from Dawnguard and Dragonborn, plus new changes. It includes patches for Ordinator and SPERG, and received a large overhaul. With 571 endorsements and 25,456 downloads, it's a community favorite for magic gameplay.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 571 endorsements and over 25k downloads
- Covers spells from both Dawnguard and Dragonborn, expanding your arsenal
- Patches for Ordinator and SPERG mean it plays nice with popular perk overhauls
⚠️ Cons
- Last updated in 2019, so it might be outdated for newer Skyrim versions
- Potential conflicts with other magic mods that alter the same spells or perks
- The description is vague on specifics, so you'll need to test it to see the full changes
For Skyrim players who want a fresh take on magic with more spell variety and compatibility with perk overhauls. If you're tired of vanilla magic and use Ordinator or SPERG, this is worth a shot. Skip if you prefer lightweight tweaks or are on a version newer than what this supports.
💡 Beginner Tips
- Make sure to load the Ordinator or SPERG patch after the main mod to ensure compatibility.
- If you're using a mod manager, let it handle the file placement to avoid overwriting issues.
- Check the mod's page for any compatibility notes with other magic overhauls before adding it.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- NineInchNall - Checometer - ferret
- Version
- 3.31
- Downloads
- 25,456
- Endorsements
- 571
- Category
- Magic - Gameplay
- Created
- 4/13/2017
- Updated
- 9/9/2019
🔧 How to Install Skyrim Mods
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