In-game Distribution Framework - EDF
๐ข Updated this monthโ ๏ธ Install Order ยท 5 steps
Install in this order, then this mod last โ most mods fail to load without their framework and dependencies in place.
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๐ Analysis
- ๐ 4.1% endorsement rate โ high engagement, a strong quality signal
- โ Updated 15 days after the latest game patch โ actively maintained
- ๐ #3 of 39 Utilities mods in this game by downloads
๐ About This Mod
Allows you to use easily distribution in game and manage items, spells, perks, etcs to any NPC, Faction, Keyword, Race with level or not so you can make your followers gain bonus or even given to the player, new itens and spells when they
I REALLY neeed to thankย Jesusย this thing was hard ๐ซ ,
Also want to thanks all the QTR Teamย which areย Thiago,ย Raven๏ปฟ andย Quantum๏ปฟ who helped me A LOTย ,
And all the others modders and friendsย that I met along the way!
But speciallyย bai_yuekuiย (which made the shot from the cape btw)!In-game Distribution Framework - EDF
Allows you to use easily distribution and manage items, spells, perks, etcs to any NPC, Faction, Keyword, Race with level or not so you can make your followers gain bonus, new itens and spells when they level up as example.
See more in the article or watch the videoย ๐ซ
God bless โค๏ธ
Practical examples
Case 1: Follower Equipment Progression
The Setup: Create rules for Active Followers Only using Actor Level ranges such as 1-9, 10-24 and 25 or higher. Add stronger equipment to each range.
What Happens: Followers become eligible for better equipment as their level enters a higher range.
Result: Followers progress naturally without distributing high-level gear too early.
Case 2: Quest Alias Supplies
The Setup: Select a quest, require it to be Running and target a Specific Alias. Add potions, a key or temporary equipment.
What Happens: Only the actor currently filling that quest alias receives the selected supplies.
Result: Quest participants can receive role-specific rewards without targeting every actor manually.
Case 3: Essential NPCs From One Mod
The Setup: Enable Require ALL filters, select a Source Plugin and add the Essential NPC Trait.
What Happens: The rule matches only Essential actors originating from that plugin.
Result: A themed equipment or ability rule can be limited to important NPCs from one specific mod.
Case 4: Lava Region Debuff
The Setup: Target an exterior Cell Type or a volcanic Location Keyword. Blacklist actors with a Fire Resistance perk and add a non-persistent Spell using Cast/Apply.
What Happens: Unprotected actors receive the environmental effect while they match the hazardous region rule.
Result: One rule can cover many lava areas without selecting every Cell individually.
Case 5: Rewards for Trusted Allies
The Setup: Use the Relationship Rank filter and require Friend or higher relative to the player.
What Happens: Acquaintances and enemies are ignored, while trusted actors can receive the reward.
Result: Special equipment or abilities can be reserved for companions who actually trust the player.
Case 6: Bow User Support
The Setup: Select the Bow Equipped Category and add arrows, an archery perk or a supporting spell.
What Happens: The rule becomes relevant when the actor equips a bow and can be reevaluated after equipment changes.
Result: Actors receive support suited to the equipment they are actually using.
Case 7: Combat and Civilian Equipment
The Setup: Keep the rule valid in both combat states. Add a weapon using the Combat context and an Outfit using the Normal context.
What Happens: The combat selection is used while fighting and the normal selection is restored afterward.
Result: NPCs can switch between battle
๐ Mod Details
- Game
- Skyrim Mods
- Author
- Viny
- Version
- 1.3.0
- Downloads
- 4,176
- Endorsements
- 170
- Category
- Utilities
- Created
- 2/14/2026
- Updated
- 9/4/2026
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