Give me another fight - A nemesis alternative
🟢 Updated this month⚠️ Install Order · 5 steps
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🔍 Analysis
- ✅ Updated 15 days after the latest game patch — actively maintained
- 🏆 #134 of 137 Gameplay mods in this game by downloads
📋 About This Mod
Turns the NPC that killed you into a persistent Nemesis, making them stronger, giving them ranks and even evolving their name every time they defeat you :)
I REALLY need to thank Jesus ❤️,
Also want to thank all the QTR Team, which are Thiago, Raven and Quantum, who helped me A LOT.
And all the other modders and friends that I met along the way!
But specially BiteYouMeow (which made the shot from the cape btw)!
I am doing some lives on Twitch/YouTube, so don't forget to subscribe if you want to see the new stuff 🫠❤️
And if you like the mod, don't forget to Endorse.Give Me Another Fight
Give Me Another Fight turns enemies that defeat the player into persistent Nemeses.
They can gain ranks, receive stronger effects through your setup, change their name as they progress and remain marked as a Nemesis until you finally find them again and finish the fight.
The enemy that defeated you can become someone worth remembering.
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God bless ❤️
In simple terms
An NPC defeats the player.
Give Me Another Fight remembers that NPC.
The NPC becomes a Nemesis and receives a faction rank.
If they defeat you again, they can continue progressing through the configured Nemesis tiers.
Their name can evolve together with them.
Eventually you meet again...
TL;DR: enemies that defeat the player can become persistent rivals that grow through configurable Nemesis tiers. 🫠
Main features
• Enemies that defeat the player can become Nemeses.
• Nemeses use configurable faction ranks to represent their progression.
• Supports multiple Nemesis tiers.
• Configure the maximum Nemesis rank.
• Nemesis names can change depending on their current tier.
• Tier names can be incremental, allowing each new tier to continue from the previous tier's final name.
• Supports either a single Nemesis or multiple simultaneous Nemeses.
• The maximum number of active Nemeses can be configured.
• A configurable perk can prevent specific actors from becoming Nemeses.
• Summons and resurrected actors can credit their master instead of becoming the Nemesis themselves.
Nemesis progression
Each Nemesis has a rank inside the Player Nemesis faction.
That rank is what represents the Nemesis' current progression level.
You can configure the maximum rank that a Nemesis is allowed to reach and define a different name template for each tier.
This makes it possible for the same NPC to evolve over multiple encounters instead of simply becoming a Nemesis once.
For example:
First encounter
Bandit Chief
Tier 1
Bandit Chief the Cruel
Tier 2
Bandit Chief the Cruel, Slayer
Tier 3
Lord Bandit Chief the Cruel, Slayer
The actual effects associated with those ranks can then be used by the rest of your setup to make higher-ranked Nemeses progressively more dangerous.
Incremental Nemesis names
Each tier has its own name template.
Use: {name} as the base name.
For example: {name} the Cruel turns: Bandit Chief into: Bandit Chief the Cruel
From Tier 2 onward, you can enable: Continue previous tier name
When enabled, {name} refers to the complete name generated by the previous tier instead of the NPC's original name.
Tier 1
{name} the Cruel → Bandit Chief the Cruel
Tier 2
☑ Continue previous tier name
{name}, Slayer → Bandit Chief the Cruel, Slayer
Tier 3
☑ Continue previous tier name
Lord {name} → Lord Bandit Chief the Cruel, Slayer
If the option is disabled on a later tier, that tier starts from the NPC's original name again.
If a template does not contain {name
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Viny
- Version
- 1.0.0
- Downloads
- 2
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/4/2026
- Updated
- 9/4/2026
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