Immersive Autosaves SE (Oldrim port)
⚪ Last updated 2020⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 67 Miscellaneous mods in this game by downloads
📋 About This Mod
Original mod. https://www.nexusmods.com/skyrim/mods/85409/?tab=description
Originally part of Skyrim Reborne.
Immersive Autosaves supplements and replaces the default autosave system. My reccomendation is to turn off your default autosaves (sleep, travel, wait), abandon quicksaves, and instead use the ones included in this mod. They should provide a more classic RPG-style experience, saving at appropriate points in game progression.
It's recommended that you disable Skyrim's default autosaves in lieu of the following:
- []Sleeping: Unlike the default sleep autosave, Skyrim Reborne autosaves after your character wakes up, rather than just before going to bed.
- []Blessing: Anytime you use an altar to recieve a blessing, you get an autosave.
[]Leveling: Exiting the skills menu after leveling up creates an auto-save.
[](No tested in SE) Drinking: If you have Realistic Needs and Diseases installed, you'll find that drinking anything alcoholic now gives you an autosave as a more limited and immersive alternative to quicksaving. (Keep in mind that if you do this too often, you'll suffer the consequences of getting drunk!)
[]Combat: By default, autosaves are created after individual interior battles are won by the player. This can be adjusted (see below) to apply to exterior battles as well as the moment combat begins.
[]Quests/Objectives: Numbered saves are created when a quest is completed, autosaves are created when a miscellaneous objective is completed.
[]Souls/Shouts: Autosaves are created when the player gains a soul or learns a shout.
[]Traveling: Autosaves are created when the player either arrives at or leaves any named exterior location.
[]Dungeons: Clearing a dungeon gets you an autosave.
Immersive Autosaves SE (Oldrim port) replaces Skyrim's default autosave system with event-based saves triggered by sleeping, blessings, leveling, combat, quests, and more. It's a port of the original mod, with 615 endorsements and last updated in April 2020. Recommended for players who want a more classic RPG save experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 615 endorsements and over 9,300 downloads
- More immersive save triggers than vanilla, like after waking and on blessings
- Flexible with global variables to disable specific autosaves, no MCM needed
⚠️ Cons
- Last updated in 2020, so may have compatibility issues with newer mods or game updates
- Drinking autosave feature is untested in SE and requires Realistic Needs and Diseases
- No MCM, so tweaking requires editing global variables manually
For Skyrim players who want a more immersive, event-driven autosave system that reduces reliance on quicksaves. Great for roleplayers who like saving at meaningful moments. Skip if you prefer the vanilla autosave system or want a configurable MCM.
💡 Beginner Tips
- Disable Skyrim's default autosaves (sleep, travel, wait) to avoid redundant saves
- If you want the drinking autosave, install Realistic Needs and Diseases and place it before Immersive Autosaves in your load order
- Use the global variables to turn off individual autosave triggers if you find them too frequent
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Gabrielunm
- Version
- 1.0
- Downloads
- 9,300
- Endorsements
- 615
- Category
- Miscellaneous
- Created
- 4/10/2020
- Updated
- 4/10/2020
🔧 How to Install Skyrim Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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