Glow Be Gone Redone - NG
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #125 of 150 Immersion mods in this game by downloads
📋 About This Mod
Glow Be Gone Redone - NG
Brief :
Dynamically removes annoying edge glow from shader effects via an SKSE plugin. Original mod by Ryan (Fudgyduff) and then updated by dukethedropkicker. This rewrite of the mod now works with 1. 6. 1170 and 1. 5. 97.
Configuration :
RemoveActorFX = true - Set to true to disable character glows. Set to false if you prefer to keep the original actor shader effects.
Reworked
RemoveWeaponFX = true - Set to true to disable weapon glows. Set to false to keep weapon-specific shader effects active.
ExclusionList = [] - Enter the names of specific plugins here to exempt them from these changes and retain their original effects.
New feature:
MagicEffectExclusionList = [] - Add specific Magic Effect IDs to this list if you want certain spells or enchantments to remain visible.
RemoveOnlyListed - set this to true and the mod does nothing at all except what you name in the two RemovalList & MagicEffectRemovalList. For anyone who would rather kill one glow at a time than work out what went missing.
Not compatible:
Glow Be Gone - SkyPatcher - Does almost the same thing and does not have any Exclusion this version, and I don't like to use SkyPatcher as it inherit aloot of issues, ranging from CTD to slow loading times.
Glow be Gone SKSE Updated GhostFX Workaround - Built into the mod itself.
Simple Edge Glow Remover NG - It causes CTD on the major city load for me and my friend nithog atleast. It does not have the Ghost fix that I implemented or any sort of exclusion.
Permission :
Mod is now changed enough so im moving mod to GNU GENERAL PUBLIC LICENSE and After 7/29/2026: NO ONE IS ALLOWED TO SLOP MY MODS IN AI SLOPPERS. AFTER 7/29/2026, any release that uses my mod source code is subject to DMCA IF AI is USED. Otherwise, go nuts and make new original things.
Credits :
Ryan (Fudgyduff)
dukethedropkicker
alandtse - for Common Lib NG
Resources :
Source Code
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Glow Be Gone Redone - NG is an SKSE plugin for Skyrim that dynamically removes the annoying edge glow from shader effects, with more features than the original. It has 797 endorsements and 38,608 downloads, last updated August 2026. This is a must-have for immersion-focused players who want cleaner visuals without the glow.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 797 endorsements and 38k downloads.
- Actively maintained, last updated August 2026.
- Tackles a real immersion killer without breaking your game.
⚠️ Cons
- Requires SKSE, so you're locked into a specific script extender setup.
- Might conflict with other shader or ENB mods that alter glow effects.
- No detailed feature list, so you'll have to test what 'more features' actually means.
For Skyrim players who hate the glowing outline on objects and want a cleaner, more immersive look. If you're already running SKSE and care about visual polish, this is a no-brainer. Skip if you don't use SKSE or prefer heavy ENB presets that might override its effects.
💡 Beginner Tips
- Make sure you have the correct version of SKSE for your Skyrim build (SE/AE) before installing.
- Use a mod manager like MO2 or Vortex to handle the plugin and keep track of load order.
- If you use an ENB, test the mod in a bright area to see if the glow removal works as expected.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Ivy
- Version
- 1.5.1
- Downloads
- 38,608
- Endorsements
- 797
- Category
- Immersion
- Created
- 1/31/2026
- Updated
- 8/2/2026
🔧 How to Install Skyrim Mods
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