Closing Time
⚪ Last updated 2020⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #47 of 150 Immersion mods in this game by downloads
📋 About This Mod
You've just had a restful night at the inn. You wake up and discover that everyone's been partying at the bar all night, and are now all stampeding towards the exit door, causing a traffic jam that takes ten minutes to clear up. It doesn't have to be this way.
This mod runs invisibly in the background. Whenever you sleep, it takes stock of all of the NPCs around you, so that when you wake up, they're all be where they'd actually be at that hour. Your mornings may now actually be peaceful. This will always be true when sleeping or waiting in any inn.
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[]The mod's script uses an SKSE function to find all NPCs in the cell with you at the time you've gone to bed and assign them to a list. When you wake up, the list is read, and each NPC is moved to where their current AI package wants them to be.
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]That said, here's some notes:[]Technically, the NPC is moved twice. First they're sent to a holding cell. This is done because most AI packages begin with a travel sequence, which always have the start location at the NPC themselves. The holding cell ensures that the start location is not the Inn.[
]Next, the NPC evaluates their AI package. The travel sequence begins.[]Finally, they're moved to their AI package start position. The travel sequence began in an unloaded cell, so it's skipped, and the NPC is moved directly to the location where their package wants them to be, depending on the time of day.
[]A failsafe double checks to make sure they're not still in the holding cell. If they are, they're moved to their default position, and the game system takes over. In all of my tests, this has never happened.
[]The script only puts the NPC where they want to be. So if the Innkeeper is standing next to your bed when you go to sleep, they'll still be there when you wake up.
[]Current followers are ignored by the script. They'd just be put right back where they were, so it's a waste if processing time.
[]If there's a very large number of NPCs in the Inn, which is certainly possible in a normal modded game, and you're using a mod which makes sleep happen much faster, you may see some NPCs being teleported after you wake up. The script has to move each NPC one at a time, so it may not be through with everyone by the time you're out of bed!
SKSE is required. The archive contains a single ESP-FE plugin and BSA archive. The plugin contains only new records and a few simple scripts.
This should work with all Inns, all beds, all ways you can sleep, and with all NPCs.
[]If you're using Engine Fixes (and you should be!) setting the sleep speed down to 10% is
Closing Time is an immersion mod for Skyrim that makes inns feel more realistic by having patrons leave all at once at dawn. With 2,181 endorsements and 49,045 downloads, it's a popular, lightweight addition for players who want more believable NPC behavior.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 2,181 endorsements and 49,045 downloads.
- Tiny mod that adds a fun, realistic touch without bloating your load order.
- Works with any modded Skyrim setup—no compatibility headaches.
⚠️ Cons
- Last updated in 2020, so it might not be fully compatible with the latest Skyrim version or other mods that alter inn behavior.
- The simultaneous exodus can look a bit chaotic and might break immersion for some players.
- Only affects inns at dawn—if you want broader NPC schedule changes, this isn't it.
For Skyrim players who love small immersion touches and want their inns to feel alive. If you're a roleplayer who hangs out at inns until closing time, this is a must-have. Skip if you prefer minimal NPC behavior changes or play with mods that overhaul inn schedules.
💡 Beginner Tips
- Install with your mod manager and place it near the end of your load order to avoid conflicts with other immersion mods.
- If you use a mod that changes innkeeper schedules, test this mod after installing to ensure they don't clash.
- For the best effect, pair with a mod that makes inns busier at night, like 'Immersive Citizens'.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- SomethingObscure
- Version
- 1.1.1
- Downloads
- 49,045
- Endorsements
- 2,181
- Category
- Immersion
- Created
- 3/31/2020
- Updated
- 6/2/2020
🔧 How to Install Skyrim Mods
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