Fly To Skuldafn
⚪ Last updated 2018⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #18 of 113 Immersion mods in this game by downloads
📋 About This Mod
Description:
This mod allows you to return to Skuldafn on the back of any Dragon affected by Bend Will, Odahviing or Durnehviir, once you have completed the main questline. You can fight all the Draugr again, make your way through the dungeon and go back up to the portal to Sovngarde, if you like. You can decide to take the unique dragon priest staff, or to leave the portal open and go back to Sovngarde (keep in mind that you're not supposed to be there as a mortal, so you can't enter the Hall of Valor) where Tsun can send you back to the Throat of the World.
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Compatibility:
There is a slight hickup when you have Dwemer Network and have to close and reopen the portal in order to go to Sovngarde, because it disables the normal portal. Mods that edit the dialogue of Durnehviir when you summon him, the dialogue of a dragon when Bend Will is used, or the AI of Odahviing will not be completely compatible with this, but dragon model replacers etc should be fine.
Requirements:
This mod requires the Unoffial Skyrim Special Edition Patch.
Installation:
Install with a mod manager, or unzip and put the contents in your Data folder and activate the esp.
Uninstalling:
Fine if you're starting a new save, but not recommended on a save that has used it. I don't think it should cause problems, but as with any mod that uses scripts, make some backups.
Known bugs:
When mounting a dragon in Skuldafn, there can be a misalignment in the animation or the dragon can fly up a bit and land again. Because the dragon flying is handled by the core game, I can't do much about it, but I have at least tried to make sure that you won't be transported without flying a dragon.
Other mods:
Plantable Nirnroot
Bedroom Doors and Privacy
Fly To Skuldafn lets you revisit Skuldafn after the main questline by riding Odahviing, Durnehviir, or any tamed dragon. You can also retrieve the unique dragon priest staff or return to Sovngarde. A niche immersion mod with 282 endorsements, last updated in 2018.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 282 endorsements and over 6,000 downloads.
- Fills a real gap for players who want to revisit Skuldafn after the main quest.
- Simple concept that adds meaningful post-game content without overhauling the game.
⚠️ Cons
- Last updated in 2018, so it may have compatibility issues with newer Skyrim versions or mods.
- Requires completing the main questline, so it's useless for new characters.
- Potential conflicts with mods that alter dragon riding or Skuldafn itself.
For Skyrim players who've finished the main quest and want to go back to Skuldafn for loot or nostalgia. Also for completionists who missed the unique staff. Skip if you're early in the game or don't care about revisiting old areas.
💡 Beginner Tips
- Make sure you've completed the main questline before trying to use this mod, or the feature won't trigger.
- If you use a mod manager, install it like any other mod and check for conflicts with dragon-related mods.
- The unique staff is a one-time pickup, so grab it when you revisit Skuldafn.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Candoran2
- Version
- 1.0
- Downloads
- 6,173
- Endorsements
- 282
- Category
- Immersion
- Created
- 1/1/2018
- Updated
- 1/1/2018
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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