Faction Fixes SE

⭐ ⭐ (984 endorsements) 📥 36,065 downloads 📌 v1.0 📅 3/25/2019
⚪ Last updated 2019

By Acid Zebra · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/26/2019 📅 Created: 3/25/2019
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #12 of 134 Gameplay mods in this game by downloads

📋 About This Mod

Picture it: you're coming up to a bandit fort with your weapon drawn, the bandits stream out, you close for the fight... and suddenly the lead bandit decides that deer on a faraway hill must die. Right now. Off he runs, yelling threats at a deer. Sometimes the rest of the bandits join in and we form a merry Benny Hill conga line on the tundra. It's funny/annoying and I got tired of it. It takes an epic moment and turns it into a farce.

These things happen because Bethesda set the aggro slider to "very aggressive" on generic bandits and other enemies instead of bothering with the faction system the game has. This makes a NPC want to murder anything not directly allied to its faction, and from there it's a crapshoot as to what the AI actually decides to target. That's my theory anyway.

Now if you set the aggro slider to something less murderous, the result will be that the enemy NPCs just stand around, since their AI has no idea who their enemies are. They need factions for that. This mod fixes both issues.

MOD GOAL:

The different factions in Skyrim fight each other in much the same way as they do in Vanilla (minimal change), minus a lot of random animal slaughter.

WHAT THIS MOD DOES:

[]makes 14 edits to factions, here they are in a nutshell:

Bandits: hate all other major factions, and are hated by all.

Vampires: hate all other major factions, and are hated by all, except some animals.

Warlocks + Necromancers: allied to each other, and to not much else.

Forsworn + Hagraven: allied to each other, and to not much else. Hate spriggans, love goats.

Guard faction: a bit more expressly aggressive versus monsters and predators while defending the civilians.

Dawnguard: mainly busy fighting vampires but not above a little monster hunt.

Cultists: nearly unchanged from vanilla, hate you and any guard faction member.

Civil War (Sons + Empire): will kill bad guys but generally really busy with that war thing.

Companions: will take on any monster and defend the citizens.

Vigilants: mainly interested in snuffing out Daedra and Dremora but will stamp out evil wherever.

Thalmor: hate the bandits etc, are friends with the empire.

[]resets the baseline for aggro on NPC records for all generic vanilla bandit, vampire, warlocks, necromancers, forsworn, hagraven and cultist encounter NPCs to "aggressive". This will cause those factions to attack enemy factions and ignore neutral factions (which is the default faction-faction state).

[*]since the NPCs are no longer blinded by homicidal rage their "confidence" setting comes into play (think of it as "courage"). The majority of bad guys in the above factions are still th

🤖 AI-enhanced — based on mod data

Faction Fixes SE is a gameplay mod for Skyrim Special Edition that stops bandits from chasing deer and other wildlife instead of fighting the player. With 984 endorsements and over 36,000 downloads, it's a popular quality-of-life fix that keeps NPCs focused on combat. Last updated in March 2019, it remains a stable choice for players tired of immersion-breaking AI behavior.

✨ Key Features

Prevents bandits from chasing after deer and other wildlife instead of engaging the player.
Fixes faction AI behavior to prioritize combat over animal distractions.
Lightweight gameplay tweak that requires no additional dependencies.
Compatible with Skyrim Special Edition (SE).

📊 Pros & Cons

✅ Pros

  • Community-approved with 984 endorsements and over 36,000 downloads—clearly a fix players wanted.
  • Directly addresses a common immersion-breaking annoyance: bandits ignoring you to hunt deer.
  • Simple, focused mod that does one thing well without bloating your load order.

⚠️ Cons

  • Last updated in 2019, so it may not be tested with the latest Skyrim SE patches or Creation Club content.
  • Potential conflicts with other AI or combat overhaul mods that alter faction behavior.
  • Niche scope—if you don't mind the deer-chasing, this mod offers little else.
🎯 Is This For You?
For Skyrim SE players who value immersion and want enemies to act sensibly in combat. If you're tired of bandits running off mid-fight to chase wildlife, this is a must-have. Skip if you're using heavy AI overhauls that already address this behavior or if you prefer gameplay changes with broader scope.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Install with your preferred mod manager (e.g., Vortex or Mod Organizer 2) and enable it in your load order.
  • Place this mod early in your load order to minimize conflicts with other gameplay mods.
  • If you use AI overhauls like Immersive Citizens, test in a bandit camp to ensure they don't override each other.

📊 Mod Details

Game
Skyrim Mods
Author
Acid Zebra
Version
1.0
Downloads
36,065
Endorsements
984
Category
Gameplay
Created
3/25/2019
Updated
3/26/2019

🔧 How to Install Skyrim Mods

Download from Nexus.

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