Dawnguard no Vampire Attacks SSE

⭐ ⭐⭐ (1,506 endorsements) 📥 30,244 downloads 📌 v1.0 📅 11/5/2016
⚪ Last updated 2016

By Beaker · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/5/2016 📅 Created: 11/5/2016
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #70 of 134 Gameplay mods in this game by downloads

📋 About This Mod

Since "Timing is Everything" is currently not available for the SSE (and probably won't be for quite some time), I dusted off this one and converted it for the SSE. No further changes. It is the same as the "v2. 0" for Skyrim.

No Random Vampire Attacks for Dawnguard

This is a quick fix for the annoying vampire attacks killing the townspeople in the Dawnguard DLC.

The mod will add an amulet called "Ancient Vampire Repellent". As long as you wear this amulet, the timer for the next vampire attack will continuously set to the far future. When you take the amulet off, the timer is set as if a vampire attack just happened.

It will also disable the "Traveler"s and the wilderness attacks while wearing the amulet. (The "Traveling Bard"/merchant/etc. and the "Advisor" for the Dawnguard misc. quests are NOT affected by this. The quests work fine. If some of these quests suddenly auto-advance, your target was already killed by NPCs/Dragons/monsters/etc.)

I also changed "ScoutPatrolChance" in hope to minimize the Vampire Assassins or Dawnguard Patrols at random encounter spawnpoints once you started the questline, but there seems to be no reliable effect.

But as long as you don't start the Dawnguard questline, you should be safe. The only exception may be some fake Vigilants who turn out to be Vampires when you get too close. This seems to be a random encounter.

Scripted attacks during the Dawnguard Questline are not disabled.

You can find the amulet in the Catacombs of The Hall of the Dead in Whiterun. It lies on the table besides the Amulet of Arkay that you have to retrieve for the priest. Those who start a new game and don't want to visit Whiterun right away can get the amulet from the first (or third) body one loots in the game: Gunjar, the dead Stormcloak in Helgen Keep.

The amulet uses no slots. So you can't see it on your character and you can wear other amulets. It should respawn.

As a bonus, there is now a second amulet in the catacombs. It does the same thing to the Dragons. Quest scripted and static Dragons (external word walls) are still there, but no more random raids at the villages.

The amulets are not quest breaking. You can play the complete main quests of Skyrim and Dawnguard while wearing them. (But you may get short on dragon souls...)

Copy DG-NoAttacks.esp and DG-NoAttacks.bsa to the Skyrim\Data folder and activate the mod. (Or use your favorite mod manager.)

Deactivate the mod and delete

DG-NoAttacks.esp DG-NoAttacks.bsa

Conflicts with other mods:

This should only conflict with mods that change the timers for the Dawnguard vampire attacks, like [size=

🤖 AI-enhanced — based on mod data

This mod stops random vampire attacks in Skyrim Special Edition, preventing them from killing important NPCs like blacksmiths. It's a simple gameplay tweak for players tired of losing quest-givers to vampire raids, with 1,506 endorsements and 30,244 downloads.

✨ Key Features

Prevents random vampire attacks from occurring in towns and cities
Protects essential NPCs like blacksmiths from being killed by vampires
Lightweight gameplay tweak with no additional scripts or dependencies

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,506 endorsements and 30k downloads
  • Solves a common annoyance without overhauling vampire mechanics
  • Simple and effective—just drop it in and forget about it

⚠️ Cons

  • Last updated in 2016, so it may not be compatible with newer mods or game patches
  • Only affects random attacks; scripted vampire encounters still happen
  • Could conflict with other mods that alter vampire spawn behavior
🎯 Is This For You?
For Skyrim SE players who are tired of losing shopkeepers and quest NPCs to random vampire raids. If you want a pure quality-of-life fix without changing vampire gameplay, this is for you. Skip if you enjoy the chaos or use mods that overhaul vampire attacks.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place this mod in your load order after any mods that modify vampire spawns to ensure it takes effect.
  • If you're using a mod manager, enable it and let LOOT sort your load order for optimal compatibility.
  • This mod doesn't require SKSE or any patches, so it's safe to add mid-playthrough.

📊 Mod Details

Game
Skyrim Mods
Author
Beaker
Version
1.0
Downloads
30,244
Endorsements
1,506
Category
Gameplay
Created
11/5/2016
Updated
11/5/2016

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

Keep browsing — more Skyrim mods await

📋 All Skyrim Mods 🏆 Top 25 📂 More Gameplay 👤 More by Beaker 🔎 Similar Mods 🌐 Best Gameplay (All Games) ⚠️ Fix Crashes & Errors 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods